Blade Arcus From Shining EX [BLJM61310] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Blade Arcus From Shining EX [BLJM61310] (/showthread.php?tid=174479) |
RE: Blade Arcus From Shining EX [BLJM61310] - Yagami Light9 - 04-24-2016 Build d9caad4d Settings: -PPU - Interpreter (Fast) -SPU - Interpreter ASMJIT -Vulkan -1280x720 -Xaudio2 -Frame limit OFF LLE: -libsre (cellSre_Library v1.1 -libspurs_jq (cellSpursJq_Library v1.1) Log : https://gist.github.com/SakataGintokiYT/f3294e54eabcf26d25ed2595e4765db3 Quote:{rsx::thread} RSX: Surface color buffer: Unsupported surface color format (0xc) [Image: t2678714_1.jpg][Image: t2678718_5.jpg][Image: t2678717_4.jpg][Image: t2678716_3.jpg][Image: t2678715_2.jpg] DX12 : Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_depth_format(): Unknow surface depth format 0 OGL : Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_color_format(): unknow surface color format 0 RE: Blade Arcus From Shining EX [BLJM61310] - digitaldude - 02-21-2017 rpcs3-v0.0.1-2017-02-19-47fdaf69_win64 The characters are not black anymore. Graphics seem all fixed. Playable. RE: Blade Arcus From Shining EX [BLJM61310] - chummy - 04-06-2017 Recently builds 0.0.2 the game just stuck after start button. Someone else noticed this regression? RE: Blade Arcus From Shining EX [BLJM61310] - Yagami Light9 - 05-26-2017 [Core] PPU Decoder: -Recompiler SPU Decoder: -Recompiler (ASMJIT) -Bind SPU threads to secondary cores -Lower SPU thread priority [Library Loading Mode] -Automatically Load required libraries [Graphics] Render: -Vulkan Resolution: -1280x720 -Use GPU texture scaling Aspect ratio: -16:9 Frame limit: -OFF [Audio] Audio Out: -XAudio2 -Downmix to Stereo RE: Blade Arcus From Shining EX [BLJM61310] - Ani - 05-26-2017 Missing log, commit info |