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Full Version: Blade Arcus From Shining EX [BLJM61310]
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Yagami Light9

Build d9caad4d

Settings:
-PPU - Interpreter (Fast)
-SPU - Interpreter ASMJIT
-Vulkan
-1280x720
-Xaudio2
-Frame limit OFF

LLE:
-libsre (cellSre_Library v1.1
-libspurs_jq (cellSpursJq_Library v1.1)

Log : https://gist.github.com/SakataGintokiYT/...95e4765db3

Quote:{rsx::thread} RSX: Surface color buffer: Unsupported surface color format (0xc)

[Image: t2678714_1.jpg][Image: t2678718_5.jpg][Image: t2678717_4.jpg][Image: t2678716_3.jpg][Image: t2678715_2.jpg]



DX12 :
Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_depth_format(): Unknow surface depth format 0
(in file C:\rpcs3\rpcs3\Emu\RSX\GCM.cpp:991)

OGL :
Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_color_format(): unknow surface color format 0
(in file C:\rpcs3\rpcs3\Emu\RSX\GCM.cpp:1036)

rpcs3-v0.0.1-2017-02-19-47fdaf69_win64

The characters are not black anymore. Graphics seem all fixed. Playable.

chummy

Recently builds 0.0.2 the game just stuck after start button. Someone else noticed this regression?

Yagami Light9



[Core]
PPU Decoder:
-Recompiler
SPU Decoder:
-Recompiler (ASMJIT)

-Bind SPU threads to secondary cores
-Lower SPU thread priority

[Library Loading Mode]
-Automatically Load required libraries

[Graphics]
Render:
-Vulkan

Resolution:
-1280x720

-Use GPU texture scaling

Aspect ratio:
-16:9
Frame limit:
-OFF

[Audio]
Audio Out:
-XAudio2
-Downmix to Stereo
Missing log, commit info