Tested on recent master build. Shows a few intros. Requires .edat decrypted, libSre and cellFiber LLE'd. I disabled SPU synchronization warnings, because log becomes useless due to huge size.
Code:
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SPU: W {SPU[0x39] Thread (BP_MainCellSpursKernel2)[0x04014]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
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E {PPU Thread[0x1] (main_thread)[0x003bcea4]} Exception: Stack overflow (size=0x8, align=0x4, SP=0x22416bf0, stack=*0xd0000000)
(in file Emu\Memory\vm.cpp:1084, in function vm::stack_push)
(01-09-2016, 01:09 AM)BlackDaemon Wrote: Tested on recent master build. Shows a few intros. Requires .edat decrypted, libSre and cellFiber LLE'd. I disabled SPU synchronization warnings, because log becomes useless due to huge size.
Code:
...
SPU: W {SPU[0x39] Thread (BP_MainCellSpursKernel2)[0x04014]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
...
E {PPU Thread[0x1] (main_thread)[0x003bcea4]} Exception: Stack overflow (size=0x8, align=0x4, SP=0x22416bf0, stack=*0xd0000000)
(in file Emu\Memory\vm.cpp:1084, in function vm::stack_push)
(02-17-2018, 10:17 PM)Asinine Wrote: 36:00 is like .1fps doesn't look playable at all moving back to ingame
i think that was a one time thing because the emu was lading some things for the first time for that big aria but if you go there for the second time that wont happen