RPCS3 Forums

Full Version: ICO [NPUA80676]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Tested on recent master build. Shows a few intros. Requires .edat decrypted, libSre and cellFiber LLE'd. I disabled SPU synchronization warnings, because log becomes useless due to huge size.
Code:
...
SPU: W {SPU[0x39] Thread (BP_MainCellSpursKernel2)[0x04014]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
...
E {PPU Thread[0x1] (main_thread)[0x003bcea4]} Exception: Stack overflow (size=0x8, align=0x4, SP=0x22416bf0, stack=*0xd0000000)
(in file Emu\Memory\vm.cpp:1084, in function vm::stack_push)

tambre

(01-09-2016, 01:09 AM)BlackDaemon Wrote: [ -> ]Tested on recent master build. Shows a few intros. Requires .edat decrypted, libSre and cellFiber LLE'd. I disabled SPU synchronization warnings, because log becomes useless due to huge size.
Code:
...
SPU: W {SPU[0x39] Thread (BP_MainCellSpursKernel2)[0x04014]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
...
E {PPU Thread[0x1] (main_thread)[0x003bcea4]} Exception: Stack overflow (size=0x8, align=0x4, SP=0x22416bf0, stack=*0xd0000000)
(in file Emu\Memory\vm.cpp:1084, in function vm::stack_push)

Should probably post the log.
tambre, accidently forgot to attach archive with log, sorry Big Grin
RPCS3 v0.0.3-3-eb8af97 Alpha | HEAD        0.0.3-6298
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX
ingame 20~30 fps
Tagging for Ingame move eb8af97
RPCS3 v0.0.4-6422-95c6ac699 Alpha | HEAD
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads 
| 9.92 GiB RAM | AVX  gtx 1060
playable full 30 fps   1080p 
36:00 is like .1fps doesn't look playable at all moving back to ingame
(02-17-2018, 10:17 PM)Asinine Wrote: [ -> ]36:00 is like .1fps doesn't look playable at all moving back to ingame

i think that was a one time thing because the emu was lading some things for the first time for that big aria but if you go there for the second time that wont happen