WipEout HD Fury [BCES00664]
Started by Dante38490




14 posts in this topic
Dante38490
Unregistered


 
11-01-2015, 06:10 PM -
#1
Show first Logo Sony



Log
Dante38490
Unregistered


 
12-09-2015, 01:14 PM -
#2
this probrem caused with ram, i have this :

Quote:TTY: Memory does not have any blocks large enough for this allocation\n
TTY: Either this allocation is unusually large, you have run out of memory, or your memory is fragmented.\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00019e38]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd003a4e8)
HLE: E {PPU Thread[0x1] (main_thread)[0x007578dc]} sys_net: sys_net:Confusedys_net_if_ctl
TTY: MemoryStatus: HeapJC: Dying breath...\n
TTY: LARGE : Total Allocated: 118780176 (113.28MB)(545), Total Free: 12291824 (11.72MB), Largest Free: 12112864 (11.55MB), Num Free Blocks: 17\n
TTY: SMALL : Total Allocated: 514352 (0.49MB)(6855), Total Free: 12068480 (11.51MB), Largest Free: 12068032 (11.51MB), Num Free Blocks: 3\n
TTY: KERNEL: Total Size: 257949696 (246.00MB), Total Free: 121634816 (116.00MB)\n
TTY: HOST : Total Free: 63702496 (60.75MB), Largest Free: 63657264 (60.71MB)\n
TTY: VRAM : Total Free: 209491752 (199.79MB), Largest Free: 209420288 (199.72MB)\n
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-11-2017, 09:05 PM -
#3
RPCS3 v0.0.2-3-cdc49d1 Alpha
Nothing.
Quote:·F 0:00:04.193103 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x1d04 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
unique1321
Unregistered


 
08-04-2017, 07:25 PM -
#4
RPCS3 0.0.3-5588-7b43d88f Alpha

i7-960
R9-280X (driver ver. 2017.0720.1902.32426)
6GB RAM
W10x64

Boot initially appears successful, with the emulator's default settings Wipeout HD Fury runs at full speed until an autosave information screen appears. After a few cycles of the loading animation, the emulator crashes regardless of CPU or GPU settings, and provides the following error message:

Code:
---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 00000074d003f7d0 at 0000000012a3a133.
Instruction address: 0000000012a3a133.
RPCS3 image base: 0000000000010000.

HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK  
---------------------------

The logs requested are in the attachment.
POOTERMAN
Unregistered


 
08-11-2017, 01:30 PM -
#5
Really disappointed to see that no progress has been made on getting Wipeout working.

The series is synonymous with Playstation along with Ridge Racer and neither bloody game works!

:*(
unique1321
Unregistered


 
08-16-2017, 05:10 AM -
#6
Yeah, this is a game I'd really love to see working. I completely understand if it's not a priority target given the early stages of development the emulator is in, but I'd still like to think there would at least be some professional curiosity in seeing how well HD/Fury runs given how renowned the game was for performing so well on real hardware.

Hopefully there's nothing major keeping Wipeout HD + Fury from being playable and we'll see some progress before too long Smile
nice_2000
Member


0
6 posts 1 threads Joined: Aug 2017
08-22-2017, 02:53 AM -
#7
Please move this thread to "Commercial Games > Intro"
https://forums.rpcs3.net/thread-173032.html (old)
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
08-22-2017, 03:51 PM -
#8
Merged
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
nice_2000
Member


0
6 posts 1 threads Joined: Aug 2017
09-02-2017, 11:03 PM -
#9
RPCS3 v0.0.3-5-fc5b230 Alpha (rpcs3-v0.0.3-2017-09-02-e24d2962)

PPU: LLVM/Interpreter (precise)
SPU: ASMJIT/Interpreter (precise)
SPU Threads: Auto
Load liblv2.sprx only
Enable SPU loop detection
Vulkan
Framelimit: Auto
Invalidate Cache Every Frame
Use GPU Texture Scaling

Intro (In-menu)
Graphics Render: Partial (some graphical glitches)
Sound: No Sound
Save: -

It won't crash anymore. Freezes on race start (Black Screen)

Screenshots:
[Image: yVypCVot.jpg][Image: 32jbrfBt.jpg][Image: MxSD3Lst.jpg][Image: WpefJpUt.jpg]


Attached Files
.gz   RPCS3[WipEoutHDFury][BCES00664].log.gz (Size: 215.46 KB / Downloads: 8)
.gz   TTY[WipEoutHDFury][BCES00664].log.gz (Size: 4.08 KB / Downloads: 3)
baddcarma
Member


0
1 posts 0 threads Joined: Sep 2017
09-06-2017, 03:27 PM -
#10
(09-02-2017, 11:03 PM)nice_2000 Wrote: RPCS3 v0.0.3-5-fc5b230 Alpha (rpcs3-v0.0.3-2017-09-02-e24d2962)

PPU: LLVM/Interpreter (precise)
SPU: ASMJIT/Interpreter (precise)
SPU Threads: Auto
Load liblv2.sprx only
Enable SPU loop detection
Vulkan
Framelimit: Auto
Invalidate Cache Every Frame
Use GPU Texture Scaling

Intro (In-menu)
Graphics Render: Partial (some graphical glitches)
Sound: No Sound
Save: -

It won't crash anymore. Freezes on race start (Black Screen)

Screenshots:
[Image: yVypCVot.jpg][Image: 32jbrfBt.jpg][Image: MxSD3Lst.jpg][Image: WpefJpUt.jpg]

I confirm, it goes to menu after intro, but shows black screen when selecting race start, error:

E {PPU[0x1000011] Thread (fios mediathread) [0x01565ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES00664DATA/USRDIR/data/fe/fe.medal.envsettings” [1]

RPCS3 v0.0.3-3-9440e65 Alpha

PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
SPU Threads: Auto
Load liblv2.sprx only
Enable SPU loop detection
OpenGL
Framelimit: Off
Invalidate Cache Every Frame
Use GPU Texture Scaling

Intro (In-menu)
Graphics Render: Good
Sound: Yes
Save: -


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