WipEout HD Fury [BCES00664] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: WipEout HD Fury [BCES00664] (/showthread.php?tid=173032) Pages:
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RE: WipEout HD Fury [BCES00664] - Dante38490 - 11-01-2015 Show first Logo Sony Log RE: WipEout HD Fury [BCES00664] - Dante38490 - 12-09-2015 this probrem caused with ram, i have this : Quote:TTY: Memory does not have any blocks large enough for this allocation\n RE: WipEout HD Fury [BCES00664] - GrantKane - 03-11-2017 RPCS3 v0.0.2-3-cdc49d1 Alpha Nothing. Quote:·F 0:00:04.193103 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x1d04 (arg=0x0) RE: Wipeout HD Fury [BCES00664] - unique1321 - 08-04-2017 RPCS3 0.0.3-5588-7b43d88f Alpha i7-960 R9-280X (driver ver. 2017.0720.1902.32426) 6GB RAM W10x64 Boot initially appears successful, with the emulator's default settings Wipeout HD Fury runs at full speed until an autosave information screen appears. After a few cycles of the loading animation, the emulator crashes regardless of CPU or GPU settings, and provides the following error message: Code: --------------------------- The logs requested are in the attachment. RE: Wipeout HD Fury [BCES00664] - POOTERMAN - 08-11-2017 Really disappointed to see that no progress has been made on getting Wipeout working. The series is synonymous with Playstation along with Ridge Racer and neither bloody game works! :*( RE: Wipeout HD Fury [BCES00664] - unique1321 - 08-16-2017 Yeah, this is a game I'd really love to see working. I completely understand if it's not a priority target given the early stages of development the emulator is in, but I'd still like to think there would at least be some professional curiosity in seeing how well HD/Fury runs given how renowned the game was for performing so well on real hardware. Hopefully there's nothing major keeping Wipeout HD + Fury from being playable and we'll see some progress before too long RE: Wipeout HD Fury [BCES00664] - nice_2000 - 08-22-2017 Please move this thread to "Commercial Games > Intro" https://forums.rpcs3.net/thread-173032.html (old) RE: WipEout HD Fury [BCES00664] - Ani - 08-22-2017 Merged RE: WipEout HD Fury [BCES00664] - nice_2000 - 09-02-2017 RPCS3 v0.0.3-5-fc5b230 Alpha (rpcs3-v0.0.3-2017-09-02-e24d2962) PPU: LLVM/Interpreter (precise) SPU: ASMJIT/Interpreter (precise) SPU Threads: Auto Load liblv2.sprx only Enable SPU loop detection Vulkan Framelimit: Auto Invalidate Cache Every Frame Use GPU Texture Scaling Intro (In-menu) Graphics Render: Partial (some graphical glitches) Sound: No Sound Save: - It won't crash anymore. Freezes on race start (Black Screen) Screenshots: [Image: yVypCVot.jpg][Image: 32jbrfBt.jpg][Image: MxSD3Lst.jpg][Image: WpefJpUt.jpg] RE: WipEout HD Fury [BCES00664] - baddcarma - 09-06-2017 (09-02-2017, 11:03 PM)nice_2000 Wrote: RPCS3 v0.0.3-5-fc5b230 Alpha (rpcs3-v0.0.3-2017-09-02-e24d2962) I confirm, it goes to menu after intro, but shows black screen when selecting race start, error: E {PPU[0x1000011] Thread (fios mediathread) [0x01565ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES00664DATA/USRDIR/data/fe/fe.medal.envsettings” [1] RPCS3 v0.0.3-3-9440e65 Alpha PPU: Recompiler (LLVM) SPU: Recompiler (ASMJIT) SPU Threads: Auto Load liblv2.sprx only Enable SPU loop detection OpenGL Framelimit: Off Invalidate Cache Every Frame Use GPU Texture Scaling Intro (In-menu) Graphics Render: Good Sound: Yes Save: - |