Angry Birds: Star Wars [BLUS31273]
Started by LittleGrejmer




9 posts in this topic
LittleGrejmer
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07-07-2014, 06:49 PM -
#1
There are some blinking pixels in the game window.
Log/Screenshot coming.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-25-2017, 07:19 PM -
#2
Goes ingame with fonts missing using OpenGL on recent master build v0.0.1-8-60bd2fb. Tried to LLE libfont, but it does no effect.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
JackONeill12
Guest


 
04-19-2017, 05:42 PM -
#3
With recent build it gets stuck in Loading Screen.
Ani
Administrator
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9
3,161 posts 76 threads Joined: Aug 2017
04-19-2017, 05:47 PM -
#4
What build? Can you check older builds to see when it stopped working?

What does it get stuck with? Please upload a log
JackONeill12
Guest


 
04-19-2017, 05:52 PM -
#5
Build 0.0.2-4454

As said stuck while loading.
Will try to find Build where it stopped working.
Logs are attached.

I've tried the same build with the same LLE as in the older post and it doesn't work. Only white screen with:

F {PPU[0x70000008] Thread () [0x00314a38]} struct vm::access_violation thrown: Access violation reading address 0x0

Logs are attached.
Ani
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3,161 posts 76 threads Joined: Aug 2017
04-19-2017, 07:39 PM -
#6
That game has .sdat files, you have to manually decrypt them on older builds otherwise it won't work.

On newer build don't use load required libraries and LLE all modules in BlackDaemon's post plus libvdec as it seems like a HLE libvdec issue
JackONeill12
Guest


 
04-19-2017, 07:56 PM -
#7
Yeah, I know that and I've decrypted and manually select them.
Ani
Administrator
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9
3,161 posts 76 threads Joined: Aug 2017
04-19-2017, 08:06 PM -
#8
sdat files don't seem properly decrypted as the emulator crashes trying to read from one as seen there on the log, how did you decrypt them?
JackONeill12
Guest


 
04-19-2017, 10:00 PM -
#9
Sorry, my bad. Didn't read it correctly. I thought you were talking about decrypting the Libs not the .sdat. Sad

Also additional question. Is there a guide on how to manually decrypt the .sdat files?
Asinine
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3
1,932 posts 79 threads Joined: Aug 2017
12-31-2017, 04:11 PM -
#10
RPCS3 v0.0.4-6288-1ea5e740 Alpha
Playable. I got pretty far in this game months ago but I had some graphical and performance issues which have both been fixed.

Requires you to select load automatic and manual libraries then tick "libvdec.sprx"


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 1.63 MB / Downloads: 20)


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