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Groovin' Blocks [NPUA30014]
#11
I can't get the game to start up.
Not using any LLE, tried using a few of the most used ones and would produce the same output.

Log attached.
Also, this (http://www.emunewz.net/forum/showthread.php?tid=160705) seems wrong. Different games with the same id :?
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#12
(02-06-2016, 11:31 PM)Annie Wrote: I can't get the game to start up.
Not using any LLE, tried using a few of the most used ones and would produce the same output.

Log attached.
Also, this (http://www.emunewz.net/forum/showthread.php?tid=160705) seems wrong. Different games with the same id :?

I have fixed the ID for Superfrog and merged the 2 older Groovin' Blocks threads. I delete the one that used a hack, as it no longer seemed relevant.
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#13
the game now works at stable 60fps, the music and textures are flawless too... but the game has one problem right now, after you reach about 1000 points, the blocks stop falling.
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#14
(04-25-2016, 02:24 PM)Ekaseo Wrote: the game now works at stable 60fps, the music and textures are flawless too... but the game has one problem right now, after you reach about 1000 points, the blocks stop falling.

That's very interesting. Does this happen on all PPU/SPU backends? And do the blocks keep falling after 1000 points on a PS3?
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#15
idk, i tested ppu and spu interpreter 2, and yes, the blocks should not stop falling, i think there was a slight change in the music as well.
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#16
not for me, don't Playable with DX12, i have this
Quote:{rsx::thread} RSX: FS build failedBig Grin:\hlsl\FragmentProgram.hlsl(84,48-81): error X3037: constructors only defined for numeric base types
{rsx::thread} class fmt::exception thrown: D3D12Traits::build_pipeline(): fragment program compilation failure
(in file g:\git\rpcs3-rsx\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:162)

But works with Vulkan
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#17
No longer appears to have the stated problem. I'd personally call it playable. 60fps constant on interpreter.

http://puu.sh/wtZFY.jpg

Tested on RPCS3 v0.0.2-5338-677a04b0 Alpha
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