Fight Night Champion nearly there?
Started by PEMBY66




2 posts in this topic
PEMBY66
Member


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13 posts 9 threads Joined: Jul 2018
Wink  06-22-2019, 04:26 PM -
#1
Hi to all RPCS3 enthusiasts.
I am enjoying fight night champion once again, but with every new build, the game crashes (it also is not quite there graphically - i.e lighting and shading on the boxers)
I was wondering if the developers could pay special attention to these issues. I appreciate you are busy.
Cheers.
rednekcowboy
Member


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1 posts 0 threads Joined: Nov 2019
11-04-2019, 04:19 AM -
#2
(06-22-2019, 04:26 PM)PEMBY66 Wrote: Hi to all RPCS3 enthusiasts.
I am enjoying fight night champion once again, but with every new build, the game crashes (it also is not quite there graphically - i.e lighting and shading on the boxers)
I was wondering if the developers could pay special attention to these issues. I appreciate you are busy.
Cheers.

I finally made it through the intro in champions mode to the first save and have been able to get through the olympics as well.  Pretty bad stuttering but I have been messing with settings and different builds and differ literally for over a month or 2 to get to this point.  The FMV's actually play pretty well for the most part and even the boxing isn't too bad (full speed punching, just stuttering).

I'm using an HP Omen laptop with an i7 8750h CPU and a GTX 1060 3GB GPU on Windows 10 1803 Home  17134.285 and the latest Nvidia Driver.

RPCS3 build rpcs3-v0.0.7-8935-d4ba7f37_win64 with Fight Night Champions BLUS 30608 v 1.00

This is my config.yml:


Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 2
  Enable thread scheduler: false
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 6
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Giga
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Enabled
  Accurate xfloat: false
  Approximate xfloat: true
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: true
  Load libraries:
    []
  HLE lwmutex: false
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: ""
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Off
  MSAA: Auto
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: true
  Stretch To Display Area: false
  Force High Precision Z buffer: true
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: true
  Force CPU Blit: true
  Disable On-Disk Shader Cache: true
  Disable Vulkan Memory Allocator: true
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: true
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 16
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Vblank Rate: 30
  D3D12:
    Adapter: ""
  Vulkan:
    Adapter: GeForce GTX 1060
    Force FIFO present mode: true
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Detail level: Medium
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Pad: Keyboard
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
System:
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
Net:
  Connection status: Disconnected
  IP address: 192.168.1.1
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: true
  Prevent display sleep while running games: true
  Show FPS counter in window title: true
  Show trophy popups: false
  Show shader compilation hint: false
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
Log: {}
pupop
Member


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8 posts 2 threads Joined: Jul 2018
01-21-2020, 02:43 AM -
#3
for the sound Turn off "Enable SPU loop detection"


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