Fight Night Champion nearly there? - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Community (https://forums.rpcs3.net/forumdisplay.php?fid=1) +--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=16) +--- Thread: Fight Night Champion nearly there? (/showthread.php?tid=200613) |
Fight Night Champion nearly there? - PEMBY66 - 06-22-2019 Hi to all RPCS3 enthusiasts. I am enjoying fight night champion once again, but with every new build, the game crashes (it also is not quite there graphically - i.e lighting and shading on the boxers) I was wondering if the developers could pay special attention to these issues. I appreciate you are busy. Cheers. RE: Fight Night Champion nearly there? - rednekcowboy - 11-04-2019 (06-22-2019, 04:26 PM)PEMBY66 Wrote: Hi to all RPCS3 enthusiasts. I finally made it through the intro in champions mode to the first save and have been able to get through the olympics as well. Pretty bad stuttering but I have been messing with settings and different builds and differ literally for over a month or 2 to get to this point. The FMV's actually play pretty well for the most part and even the boxing isn't too bad (full speed punching, just stuttering). I'm using an HP Omen laptop with an i7 8750h CPU and a GTX 1060 3GB GPU on Windows 10 1803 Home 17134.285 and the latest Nvidia Driver. RPCS3 build rpcs3-v0.0.7-8935-d4ba7f37_win64 with Fight Night Champions BLUS 30608 v 1.00 This is my config.yml: Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 2 Enable thread scheduler: false Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: false SPU Debug: false Preferred SPU Threads: 6 SPU delay penalty: 3 SPU loop detection: true Max SPURS Threads: 6 SPU Block Size: Giga Accurate GETLLAR: false Accurate PUTLLUC: false SPU Verification: true SPU Cache: true SPU Profiler: false Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true Debug Console Mode: false Lib Loader: Load liblv2.sprx only Hook static functions: true Load libraries: [] HLE lwmutex: false Clocks scale: 100 Sleep Timers Accuracy: Usleep Only VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: "" /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off MSAA: Auto Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: true Stretch To Display Area: false Force High Precision Z buffer: true Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: true Force CPU Blit: true Disable On-Disk Shader Cache: true Disable Vulkan Memory Allocator: true Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 16 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Vblank Rate: 30 D3D12: Adapter: "" Vulkan: Adapter: GeForce GTX 1060 Force FIFO present mode: true Force primitive restart flag: false Performance Overlay: Enabled: false Detail level: Medium Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: true Start Threshold: 1 Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 75 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Input/Output: Keyboard: "Null" Mouse: Basic Pad: Keyboard Camera: "Null" Camera type: Unknown Move: "Null" System: Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Net: Connection status: Disconnected IP address: 192.168.1.1 Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: true Prevent display sleep while running games: true Show FPS counter in window title: true Show trophy popups: false Show shader compilation hint: false Use native user interface: true GDB Server: 127.0.0.1:2345 Log: {} RE: Fight Night Champion nearly there? - pupop - 01-21-2020 for the sound Turn off "Enable SPU loop detection" |