(06-22-2019, 04:26 PM)PEMBY66 Wrote: [ -> ]Hi to all RPCS3 enthusiasts.
I am enjoying fight night champion once again, but with every new build, the game crashes (it also is not quite there graphically - i.e lighting and shading on the boxers)
I was wondering if the developers could pay special attention to these issues. I appreciate you are busy.
Cheers.
I finally made it through the intro in champions mode to the first save and have been able to get through the olympics as well. Pretty bad stuttering but I have been messing with settings and different builds and differ literally for over a month or 2 to get to this point. The FMV's actually play pretty well for the most part and even the boxing isn't too bad (full speed punching, just stuttering).
I'm using an HP Omen laptop with an i7 8750h CPU and a GTX 1060 3GB GPU on Windows 10 1803 Home 17134.285 and the latest Nvidia Driver.
RPCS3 build rpcs3-v0.0.7-8935-d4ba7f37_win64 with Fight Night Champions BLUS 30608 v 1.00
This is my config.yml:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 2
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 6
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Giga
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: true
Load libraries:
[]
HLE lwmutex: false
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: ""
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
MSAA: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: true
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: true
Force CPU Blit: true
Disable On-Disk Shader Cache: true
Disable Vulkan Memory Allocator: true
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 16
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Vblank Rate: 30
D3D12:
Adapter: ""
Vulkan:
Adapter: GeForce GTX 1060
Force FIFO present mode: true
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: true
Prevent display sleep while running games: true
Show FPS counter in window title: true
Show trophy popups: false
Show shader compilation hint: false
Use native user interface: true
GDB Server: 127.0.0.1:2345
Log: {}