Backbreaker Vengeance [NPEB00592]
Started by BlackDaemon




21 posts in this topic
legend80
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120 posts 3 threads Joined: Aug 2017
12-23-2017, 06:39 PM -
#16
Game is stable now, but the field/crowd is black. Previously 'Write Color Buffers" helped with that (made a weird yellow/green though) but now that being active causes a crash before main menu (Vulkan):
E {PPU[0x1000001] Thread (File System Thread) [0x01466090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00592/USRDIR/media/cameras/test.dat” [1]

Update:
After hours of testing, I’ve found a (good) working config on RPCS3 v0.0.4-6271-8a3759f4 Alpha | HEAD
  • OpenGL
  • Color Buffers
  • Force CPU blit emulation
 
With this game gfx are nearly perfect (see screenshot), minus a glowing effect on point patches and black boxes around people in stands (both very minor). Full fps, minus a few stages with a lot of activity, where it gets a tad slow. The game also does freeze sometimes but I can play quite a bit before that happens.
 
Vulcan Regression Info:
Unfortunately, the game cannot be played (with proper gfx) with Vulcan right now, which i think would address the speed concerns noted above.
Last build with Vulcan + Color buffers working was 22 days ago. Since then, there were two kd-11 check-ins that made the game worse each time. Details below with logs attached:
 
First regression:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7112/artifacts (kd-11)
A lot of text is broken and freezes while loading gameplay. Need task manager to kill instance when this happens (bad).
Error:
E {rsx::thread} RSX: Could not gather all required surfaces for cubemap generation
 
Second regression (current behavior):
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7251/artifacts (kd-11)
Now it freezes before main menu with this error:
E {PPU[0x1000001] Thread (File System Thread) [0x0143c090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00592/USRDIR/media/cameras/test.dat” [1]
 
Note almost ALL the above info is the same for the original Backbreaker disc game.
This post was last modified: 12-24-2017, 04:04 AM by legend80.


Attached Files Thumbnail(s)
   

.gz   RPCS3-working on OpenGL.log.gz (Size: 220.39 KB / Downloads: 10)
.gz   RPCS3-1st regression.log.gz (Size: 97.19 KB / Downloads: 0)
.gz   RPCS3-2nd regression.log.gz (Size: 96.97 KB / Downloads: 3)


Messages In This Thread
RE: Backbreaker Vengeance [NPEB00592] - by Coul - 08-29-2017, 01:58 AM
RE: Backbreaker Vengeance [NPEB00592] - by legend80 - 12-23-2017, 06:39 PM
RE: Backbreaker Vengeance [NPEB00592] - by Mock - 01-16-2021, 10:19 PM
RE: Backbreaker Vengeance [NPEB00592] - by RPs3 - 07-26-2017, 03:41 PM
RE: Backbreaker Vengeance [NPEB00592] - by legend80 - 07-26-2017, 05:59 PM
RE: Backbreaker Vengeance [NPEB00592] - by Annie - 07-28-2017, 05:01 PM
RE: Backbreaker Vengeance [NPEB00592] - by RPs3 - 07-29-2017, 01:45 PM
RE: Backbreaker Vengeance [NPEB00592] - by Annie - 07-30-2017, 04:42 PM
RE: Backbreaker Vengeance [NPEB00592] - by legend80 - 08-09-2017, 02:01 AM

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