Spec Ops: The Line [BLES01157]
Started by GrantKane




3 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-30-2017, 11:51 PM -
#1
RPCS3 v0.0.2-3-c4066b9 Alpha
White screen only.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
11-12-2017, 12:56 AM -
#2
RPCS3 v0.0.3-3-8fc9862 Alpha | HEAD
Ingame with graphic bugs.
[Image: m7onfiY.png]
[Image: 0kUwbQs.png]


Attached Files
.7z   RPCS3.7z (Size: 2.9 MB / Downloads: 7)
counter185
Member


0
4 posts 1 threads Joined: May 2018
07-04-2020, 09:16 PM -
#3
RPCS3 v0.0.11-10617-f1b1c905 Alpha

Playable (Unreal Engine 3 game)

Specs:
i5-6500
GTX 1660
RAM 16 GB DDR4

I played through most of the game and I can safely say that at 720p everything renders fine

Increasing the resolution scale to 1080p also improves the game's UI font resolution.
And because it's a UE3 game, if you set VBlank frequency to 120Hz the game will run at 60 FPS, you need a strong CPU for that though (my quad core 3.2GHz rarely hit 60)
Also thanks to UE3, the gamespeed is always correct no matter how many FPS you're running at.

Bugs:
- Setting 150% resolution scale introduces these red graphical glitches at the start of Chapter 4 (screenshot below)
- Too much motion blur when aiming (this may not actually be a bug, this game loves its motion blur even on console)

   


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 1.23 MB / Downloads: 0)
jerdabile87
Member


0
27 posts 3 threads Joined: Apr 2020
09-23-2020, 11:24 PM -
#4
is the sound ok now? last time I played it, it was laggy as hell


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