Kamen Rider Battride [BLJS10220]
Started by digitaldude




17 posts in this topic
DeathMetalCrimson
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3 posts 0 threads Joined: Dec 2017
12-16-2017, 05:20 PM -
#14
Bump.
Sorry for being so insistent, but I'm really interested in making this game playable as a huge fan of the franchise that wants to play it on the PC. I have very little to no ASM debugging experience, but I'm a C++ programmer (also working with ObjC, Java, etc.) who's working with game engines and I think I can quickly learn how to debug it, and therefore help in speeding up the process. I just need some kind of heads-up about where to start in general, and I will build up my way up from there.
Can anyone help?
Thanks in advance.


Messages In This Thread
RE: Kamen Rider Battride [BLJS10220] - by DeathMetalCrimson - 12-16-2017, 05:20 PM
RE: Kamen Rider Battride [BLJS10220] - by AMMAREN - 01-02-2018, 06:15 PM
RE: Kamen Rider Battride [BLJS10220] - by AMMAREN - 08-03-2018, 06:30 AM
RE: Kamen Rider Battride [BLJS10220] - by Annie - 03-07-2017, 05:45 PM
RE: Kamen Rider Battride [BLJS10220] - by Neilburst - 03-24-2017, 09:02 AM
RE: Kamen Rider Battride [BLJS10220] - by Neilburst - 03-27-2017, 11:37 AM
RE: Kamen Rider Battride [BLJS10220] - by Neilburst - 03-29-2017, 07:03 AM

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