Kamen Rider Battride [BLJS10220] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Kamen Rider Battride [BLJS10220] (/showthread.php?tid=180215) Pages:
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RE: Kamen Rider Battride [BLJS10220] - digitaldude - 03-05-2017 rpcs3-v0.0.1-2017-03-03-48b05838_win64 RE: Kamen Rider Battride [BLJS10220] - Ani - 03-07-2017 Leaving as a memo: sys_vm stuff going wrong in this one RE: Kamen Rider Battride [BLJS10220] - digitaldude - 03-20-2017 Goes ingame now, but it stops at an error. Im not sure if it's a move you do in the game causes it or not. Code: 0(64) : error C1008: undefined variable "tex0" Images RE: Kamen Rider Battride [BLJS10220] - digitaldude - 03-21-2017 The bug was fixed. Everything looks right, saves/loads, playable. RE: Kamen Rider Battride [BLJS10220] - ssshadow - 03-21-2017 Moving to playable RE: Kamen Rider Battride [BLJS10220] - Neilburst - 03-24-2017 i have a lot of U {PPU[0x100000f] Thread (runTaskMain) [0x004b516c]} sys_io TODO: cellMouseGetDataList E {rsx::thread} RSX: FBO check failed: 0x8cd6 and these error ERROR: 0:64: 'tc0' : undeclared identifier ERROR: 0:64: 'xy' : vector field selection out of range ERROR: 0:64: 'tex0_coord_scale' : undeclared identifier ERROR: 0:64: 'texture' : no matching overloaded function found (using implicit conversion) ERROR: 0:64: 'a' : vector field selection out of range F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled. how do i fix it? RE: Kamen Rider Battride [BLJS10220] - ssshadow - 03-24-2017 Code: ·E 0:00:00.708073 {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed. Your Intel graphics card does not (fully) support OpenGL 4.3. Nothing you can do, most (any?) games will not run. RE: Kamen Rider Battride [BLJS10220] - Neilburst - 03-27-2017 what bug did u fix to make it run normally and not so laggy? RE: Kamen Rider Battride [BLJS10220] - digitaldude - 03-28-2017 You playing it now? I didn't fix anything, use llvm and asmjit settings with the build I used. The fps you get there is as high as you can get on your computer for now. RE: Kamen Rider Battride [BLJS10220] - Blast Processing - 03-28-2017 (03-27-2017, 11:37 AM)Neilburst Wrote: what bug did u fix to make it run normally and not so laggy? Neilburst, ssshadow already explained to you that you won't be able to play this game correctly, your video card does not support OpenGL 4.3 or higher. You must buy a video card that supports OpenGL 4.3 or higher to play this game. No exceptions. |