Kamen Rider Battride [BLJS10220]
Started by digitaldude




17 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-05-2017, 03:01 PM -
#1
rpcs3-v0.0.1-2017-03-03-48b05838_win64
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
03-07-2017, 05:45 PM -
#2
Leaving as a memo: sys_vm stuff going wrong in this one
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-20-2017, 10:41 AM -
#3
Goes ingame now, but it stops at an error. Im not sure if it's a move you do in the game causes it or not.

Code:
0(64) : error C1008: undefined variable "tex0"
0(64) : error C1008: undefined variable "tc0"
0(64) : error C1008: undefined variable "tex0_coord_scale"
(0) : error C2003: incompatible options for link

Images
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-21-2017, 03:34 PM -
#4
The bug was fixed. Everything looks right, saves/loads, playable.



ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
03-21-2017, 03:39 PM -
#5
Moving to playable
Neilburst
Unregistered


 
03-24-2017, 09:02 AM -
#6
i have a lot of U {PPU[0x100000f] Thread (runTaskMain) [0x004b516c]} sys_io TODO: cellMouseGetDataList
E {rsx::thread} RSX: FBO check failed: 0x8cd6
and these error
ERROR: 0:64: 'tc0' : undeclared identifier
ERROR: 0:64: 'xy' : vector field selection out of range
ERROR: 0:64: 'tex0_coord_scale' : undeclared identifier
ERROR: 0:64: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:64: 'a' : vector field selection out of range


F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.

how do i fix it?
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
03-24-2017, 10:33 AM -
#7
Code:
·E 0:00:00.708073 {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
·E 0:00:00.708115 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImageEXT failed.
·E 0:00:00.708128 {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed.
·! 0:00:00.708150 {rsx::thread} RSX: 3.3.0 - Build 10.18.10.4358
·! 0:00:00.708159 {rsx::thread} RSX: 3.30 - Build 10.18.10.4358
·! 0:00:00.708166 {rsx::thread} RSX: Intel

Your Intel graphics card does not (fully) support OpenGL 4.3. Nothing you can do, most (any?) games will not run.
Neilburst
Unregistered


 
03-27-2017, 11:37 AM -
#8
what bug did u fix to make it run normally and not so laggy?
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-28-2017, 09:59 AM -
#9
You playing it now? I didn't fix anything, use llvm and asmjit settings with the build I used. The fps you get there is as high as you can get on your computer for now.
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
03-28-2017, 04:00 PM -
#10
(03-27-2017, 11:37 AM)Neilburst Wrote: what bug did u fix to make it run normally and not so laggy?

Neilburst, ssshadow already explained to you that you won't be able to play this game correctly, your video card does not support OpenGL 4.3 or higher. You must buy a video card that supports OpenGL 4.3 or higher to play this game. No exceptions.


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