Persona 5 [BLJM61346]
Started by LittleGrejmer




5 posts in this topic
LittleGrejmer
Unregistered


 
02-14-2017, 08:11 PM -
#1
This is retail persona 5. Every setting is just like here http://www.emunewz.net/forum/showthread.php?tid=174899
Used hacked build v3. The only defference between them is that the retail install data.
LittleGrejmer
Unregistered


 
02-25-2017, 07:21 PM -
#2
So, now goes ingame with standard build(tested with 66b136f). Works faster, looks wayyy better than before.

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Loaded LLE's:
(more than half is propably not needed):
- libac3dec.prx
- libadec.prx
- libatxdec.prx
- libaudio.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libmic.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
02-25-2017, 07:52 PM -
#3
Hmm, still looks fucked on OpenGL. But I think current and future kd-11 work will improve this one soon. BTW only these modules are needed:
- libfiber.prx
- libl10n.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Thread moved. Yay!
LittleGrejmer
Unregistered


 
03-11-2017, 05:58 PM -
#4
Now at 529e971 with ppu and spu interpreter(fast) my PC2 is able to push from 7 up to 15 fps(avg is 9) ingame, and loading screens is at steady 60. Loading sysutil_imejp results in that:

Quote:F {PPU[0x1000000] Thread (main_thread) [0x012f80e0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:405)

But it is needed to input player name. Log in attachment
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-03-2017, 08:48 PM -
#5
This should be playable. Anyone with JP disc version confirm?
shinzi
Member


0
8 posts 3 threads Joined: Jun 2022
09-28-2022, 08:24 PM -
#6
It may be too late now, but it's playable.
The patch doesn't work, though.


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