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Persona 5 [BLJM61346] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Persona 5 [BLJM61346] (/showthread.php?tid=178575) |
RE: Persona 5 [BLJM61346] - LittleGrejmer - 02-14-2017 This is retail persona 5. Every setting is just like here http://www.emunewz.net/forum/showthread.php?tid=174899 Used hacked build v3. The only defference between them is that the retail install data. RE: Persona 5 [BLJM61346] - LittleGrejmer - 02-25-2017 So, now goes ingame with standard build(tested with 66b136f). Works faster, looks wayyy better than before. PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) Loaded LLE's: (more than half is propably not needed): - libac3dec.prx - libadec.prx - libatxdec.prx - libaudio.prx - libdmux.prx - libdmuxpamf.prx - libfiber.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libl10n.prx - libmic.prx - libpamf.prx - libresc.prx - librtc.prx - libsail.prx - libspurs_jq.prx - libsre.prx RE: Persona 5 [BLJM61346] - ssshadow - 02-25-2017 Hmm, still looks fucked on OpenGL. But I think current and future kd-11 work will improve this one soon. BTW only these modules are needed: - libfiber.prx - libl10n.prx - librtc.prx - libspurs_jq.prx - libsre.prx Thread moved. Yay! RE: Persona 5 [BLJM61346] - LittleGrejmer - 03-11-2017 Now at 529e971 with ppu and spu interpreter(fast) my PC2 is able to push from 7 up to 15 fps(avg is 9) ingame, and loading screens is at steady 60. Loading sysutil_imejp results in that: Quote:F {PPU[0x1000000] Thread (main_thread) [0x012f80e0]} class std::runtime_error thrown: Unimplemented But it is needed to input player name. Log in attachment RE: Persona 5 [BLJM61346] - ssshadow - 08-03-2017 This should be playable. Anyone with JP disc version confirm? RE: Persona 5 [BLJM61346] - shinzi - 09-28-2022 It may be too late now, but it's playable. The patch doesn't work, though. |