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Full Version: Persona 5 [BLJM61346]
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LittleGrejmer

This is retail persona 5. Every setting is just like here http://www.emunewz.net/forum/showthread.php?tid=174899
Used hacked build v3. The only defference between them is that the retail install data.

LittleGrejmer

So, now goes ingame with standard build(tested with 66b136f). Works faster, looks wayyy better than before.

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Loaded LLE's:
(more than half is propably not needed):
- libac3dec.prx
- libadec.prx
- libatxdec.prx
- libaudio.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libmic.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
Hmm, still looks fucked on OpenGL. But I think current and future kd-11 work will improve this one soon. BTW only these modules are needed:
- libfiber.prx
- libl10n.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Thread moved. Yay!

LittleGrejmer

Now at 529e971 with ppu and spu interpreter(fast) my PC2 is able to push from 7 up to 15 fps(avg is 9) ingame, and loading screens is at steady 60. Loading sysutil_imejp results in that:

Quote:F {PPU[0x1000000] Thread (main_thread) [0x012f80e0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:405)

But it is needed to input player name. Log in attachment
This should be playable. Anyone with JP disc version confirm?
It may be too late now, but it's playable.
The patch doesn't work, though.