MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
Displays logos. Crashes after Dolby's logo with:
Code:
·F {PPU[0x70000013] Thread (Fiber Thread) [0x0165caf8]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x286ca2a0, stack=*0xd00f0000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)
Tested in 2d9e02b.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- libfiber.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Oh nice, could you try this game with the hacked Persona 5 build?
https://mega.nz/#!do0WSbiB!c0HfY8YUG3OUm...QH7NYzf87o
Does the game proceed further now?
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
(01-11-2017, 02:58 PM) ssshadow Wrote: Oh nice, could you try this game with the hacked Persona 5 build? https://mega.nz/#!do0WSbiB!c0HfY8YUG3OUm...QH7NYzf87o
Does the game proceed further now?
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:
·U {PPU[0x70000097] Thread (uMovie:
layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the
Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
(01-11-2017, 03:16 PM) ssshadow Wrote: Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:
·U {PPU[0x70000097] Thread (uMovie: layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.Code:
·F {PPU[0x70000098] Thread (uMovie::PlayerThread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Perhaps try it without vdec. Or try it with the massive Catherine list. Some games can be finicky when it comes to video playback.
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
With Catherine's list except vdec.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Not bad. Doesn't look like it will go any further from here though.
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
After all these months i also get fiber error, quite uncommon one.
this error is precedessed by mutex locks. Would be that a reason?
Emu settings in the log. I had to use automatically load modules instead of llv2. Is that good game for debugging llv2 errors?
money123451
Member
0
88 posts
17 threads
Joined: Aug 2017
Build
v0.0.3-3-e4105f4 cross post from
ps0ne on old forum
ps0ne Wrote: game in game, no sound thoughI got the build version from the log since I had to download it any way.
Attached Files
Thumbnail(s)
RPCS3(2).log.gz (Size: 472.78 KB / Downloads: 3)
ryzen 5 1600 AF stock because lazy
RX 580 8gb stock on linux as changing any the AMDGPU settings causes odd issues
16 gigs of DDR4 at 2800mhz forgot timings they work
kubuntu 64 bit what ever the latest version is
mesa drivers .
finished RDR in the emulator.