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RESIDENT EVIL 5 Demo [NPEB90124] - Printable Version

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RE: RESIDENT EVIL 5 Demo [NPEB90124] - MarioSonic2987 - 01-11-2017

Displays logos. Crashes after Dolby's logo with:
Code:
·F {PPU[0x70000013] Thread (Fiber Thread) [0x0165caf8]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x286ca2a0, stack=*0xd00f0000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)

Tested in 2d9e02b.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libfiber.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2



RE: RESIDENT EVIL 5 Demo [NPEB90124] - ssshadow - 01-11-2017

Oh nice, could you try this game with the hacked Persona 5 build? https://mega.nz/#!do0WSbiB!c0HfY8YUG3OUm9WKEhCV-2fUm-SIpJqCYQH7NYzf87o

Does the game proceed further now?



RE: RESIDENT EVIL 5 Demo [NPEB90124] - MarioSonic2987 - 01-11-2017

(01-11-2017, 02:58 PM)ssshadow Wrote: Oh nice, could you try this game with the hacked Persona 5 build? https://mega.nz/#!do0WSbiB!c0HfY8YUG3OUm9WKEhCV-2fUm-SIpJqCYQH7NYzf87o

Does the game proceed further now?



RE: RESIDENT EVIL 5 Demo [NPEB90124] - ssshadow - 01-11-2017

Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:

·U {PPU[0x70000097] Thread (uMovie:TonguelayerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification

Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.

But the stack overflow issue is not there, the game proceeds further than before.



RE: RESIDENT EVIL 5 Demo [NPEB90124] - MarioSonic2987 - 01-11-2017

(01-11-2017, 03:16 PM)ssshadow Wrote: Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:

·U {PPU[0x70000097] Thread (uMovie:TonguelayerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification

Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.

But the stack overflow issue is not there, the game proceeds further than before.
Code:
·F {PPU[0x70000098] Thread (uMovie::PlayerThread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000



RE: RESIDENT EVIL 5 Demo [NPEB90124] - ssshadow - 01-11-2017

Perhaps try it without vdec. Or try it with the massive Catherine list. Some games can be finicky when it comes to video playback.



RE: RESIDENT EVIL 5 Demo [NPEB90124] - MarioSonic2987 - 01-11-2017

With Catherine's list except vdec.



RE: RESIDENT EVIL 5 Demo [NPEB90124] - ssshadow - 01-11-2017

Not bad. Doesn't look like it will go any further from here though.



RE: RESIDENT EVIL 5 Demo [NPEB90124] - ps0ne - 08-07-2017

After all these months i also get fiber error, quite uncommon one.

this error is precedessed by mutex locks. Would be that a reason?

Emu settings in the log. I had to use automatically load modules instead of llv2. Is that good game for debugging llv2 errors?



RE: RESIDENT EVIL 5 Demo [NPEB90124] - money123451 - 09-08-2017

Build v0.0.3-3-e4105f4 cross post from ps0ne on old forum

ps0ne Wrote:game in game, no sound though
I got the build version from the log since I had to download it any way.