PixelJunk Eden [NPUA80160]
Started by BlackDaemon




6 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-10-2016, 08:42 AM -
#1
Tested on recent master build. Stuck after few intros. Requires libSre and JpgDec LLE'd.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
02-13-2017, 11:16 AM -
#2
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes further, one of Spurs threads crashes on autosave screen.
Code:
F {SPU[0x2000007] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd])
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:599)

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Asinine
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2,060 posts 83 threads Joined: Aug 2017
11-01-2017, 06:03 PM -
#3
RPCS3 v0.0.4-6243-de5dab35 Alpha
Still intro

OpenGL and Vulkan both die with this error shortly after:
F {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file Emu\RSX\gcm_enums.cpp:16)
This post was last modified: 12-18-2017, 08:53 AM by Asinine. Edit Reason: retested on new version


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Asinine
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2,060 posts 83 threads Joined: Aug 2017
01-31-2019, 04:25 PM -
#4
RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


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badsimian
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1 posts 0 threads Joined: Jan 2022
01-13-2022, 02:45 PM -
#5
(01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..

I get this as well. Strange bug.
jtkirk
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1 posts 0 threads Joined: Aug 2022
08-14-2022, 05:55 AM -
#6
(01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


i can confirm this. collision detection with background/gfx seems to work in the menu, but ingame one cuts just straight through everything. pollen are collected, though.
xenphor
Member


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3 posts 0 threads Joined: Oct 2021
03-02-2025, 03:02 AM -
#7
Game still can't be played because of collision issues. It also slows down when jumping. The 1.00 version of this game is unique and not available on the PC where they drastically altered the difficulty.

RPCS3 v0.0.34-17493-7b9aaacc Alpha | master
13th Gen Intel® Core™ i5-13600K | 20 Threads | 31.77 GiB RAM | TSC: 3.494GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 22631, Service Pack: none, Compatibility mode: 0
RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 4070' running on driver 566.36.0.0
LLVM version: 19.1.7
Firmware version: 4.85
This post was last modified: 03-02-2025, 03:03 AM by xenphor.


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