PixelJunk Eden [NPUA80160] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: PixelJunk Eden [NPUA80160] (/showthread.php?tid=173928) |
RE: PixelJunk Eden [NPUA80160] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck after few intros. Requires libSre and JpgDec LLE'd. RE: PixelJunk Eden [NPUA80160] - BlackDaemon - 02-13-2017 Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes further, one of Spurs threads crashes on autosave screen. Code: F {SPU[0x2000007] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) LLE used Code: - libac3dec.sprx RE: PixelJunk Eden [NPUA80160] - Asinine - 11-01-2017 RPCS3 v0.0.4-6243-de5dab35 Alpha Still intro OpenGL and Vulkan both die with this error shortly after: F {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0 (in file Emu\RSX\gcm_enums.cpp:16) RE: PixelJunk Eden [NPUA80160] - Asinine - 01-31-2019 RPCS3 v0.0.5-7768-400718df Alpha Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong.. RE: PixelJunk Eden [NPUA80160] - badsimian - 01-13-2022 (01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha I get this as well. Strange bug. RE: PixelJunk Eden [NPUA80160] - jtkirk - 08-14-2022 (01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha i can confirm this. collision detection with background/gfx seems to work in the menu, but ingame one cuts just straight through everything. pollen are collected, though. |