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PixelJunk Eden [NPUA80160] - Printable Version

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+--- Thread: PixelJunk Eden [NPUA80160] (/showthread.php?tid=173928)



RE: PixelJunk Eden [NPUA80160] - BlackDaemon - 01-10-2016

Tested on recent master build. Stuck after few intros. Requires libSre and JpgDec LLE'd.



RE: PixelJunk Eden [NPUA80160] - BlackDaemon - 02-13-2017

Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes further, one of Spurs threads crashes on autosave screen.
Code:
F {SPU[0x2000007] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd])
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:599)

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx



RE: PixelJunk Eden [NPUA80160] - Asinine - 11-01-2017

RPCS3 v0.0.4-6243-de5dab35 Alpha
Still intro

OpenGL and Vulkan both die with this error shortly after:
F {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file Emu\RSX\gcm_enums.cpp:16)


RE: PixelJunk Eden [NPUA80160] - Asinine - 01-31-2019

RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


RE: PixelJunk Eden [NPUA80160] - badsimian - 01-13-2022

(01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..

I get this as well. Strange bug.


RE: PixelJunk Eden [NPUA80160] - jtkirk - 08-14-2022

(01-31-2019, 04:25 PM)Asinine Wrote: RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


i can confirm this. collision detection with background/gfx seems to work in the menu, but ingame one cuts just straight through everything. pollen are collected, though.