RPCS3 Forums

Full Version: PixelJunk Eden [NPUA80160]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Tested on recent master build. Stuck after few intros. Requires libSre and JpgDec LLE'd.
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes further, one of Spurs threads crashes on autosave screen.
Code:
F {SPU[0x2000007] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd])
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:599)

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
RPCS3 v0.0.4-6243-de5dab35 Alpha
Still intro

OpenGL and Vulkan both die with this error shortly after:
F {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file Emu\RSX\gcm_enums.cpp:16)
RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..
(01-31-2019, 04:25 PM)Asinine Wrote: [ -> ]RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..

I get this as well. Strange bug.
(01-31-2019, 04:25 PM)Asinine Wrote: [ -> ]RPCS3 v0.0.5-7768-400718df Alpha
Ingame, doesn't seem like you can attach to the branches like you should be able to unless i'm doing something wrong..


i can confirm this. collision detection with background/gfx seems to work in the menu, but ingame one cuts just straight through everything. pollen are collected, though.