Dynasty Warriors Gundam: Reborn [BLES02057]
Started by kira1000




59 posts in this topic
steelpuxnastik
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21 posts 3 threads Joined: Apr 2020
06-14-2020, 06:44 PM -
#41
(10-12-2019, 12:10 PM)leohamada Wrote:
Code:
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: #Dynasty Warriors Gundam Reborn BLES02057 hack
  - [be32, 0x212494, 0x63e30000]

PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: #Dynasty Warriors Gundam Reborn NPUB31531 hack
  - [be32, 0x212464, 0x63e30000]

With this patch game is fully PLAYBLE. I completed OFFICIAL MODE and little ULTIMATE MODE. The only "problem" is some Earth texture gliches in space, but it have no problems with gameplay and has veeeeeery smooth 60FPS. It's even has no native PS3 problem, when game runs 60FPS only when there is no enemies on screen and when enemy appear - framerate drops to 30FPS, it was sooo annoying!!! But with RPCS3 I like it very mych!  
I recorded gameplay of it, so.. I played it single and split-screen and no problems too.
My PC specs:
PCS3 Version: 0.0.10-10504-88a0e0fe Alpha
Intel core i5-9400F
16GB DDR4 4000MHz
Geforce 1060 6 GB

Settings I use:
[Image: ifW2T08hvXQPNqDZTVBMTh1AvIR9Uk7HesyiQOml...authuser=0]

[Image: Z6DO8uq6eOylc2PPq8WUx7C0tEpj4Ew89AiLpsew...authuser=0]

[Image: A9Xsj2LgC-dOuUxrxIlhw8DeA4PMUOmK9ianGcBI...authuser=0]

[Image: QFLJKGu7igBG7e3Sv-NC4Nulq4egJpH-SFsf29TN...authuser=0]

[Image: D1XyrNQpFdL0E-Ao0_H71_R5f-ODPSDnd_ntfF51...authuser=0]









reaper185
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7 posts 0 threads Joined: Mar 2018
06-14-2020, 07:56 PM -
#42
Just thought i shared the old patch in the new patch format. The old patch still works as stated before in this thread. Same process open up notepad and paste the information below. Save it as patch.yml inside the patches folder in the rpcs3 folder.

Version: 1.0

PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
Title: Dynasty Warriors Gundam Reborn
Serials: BLES02057
Patches:
Access Violation Fix:
Author:
Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
Version: v1.00
Patch:
- [be32, 0x212494, 0x63e30000]
steelpuxnastik
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21 posts 3 threads Joined: Apr 2020
06-16-2020, 08:53 PM -
#43
(06-13-2020, 11:17 PM)A Hot Goss Wrote: I've followed all the fixes found on this forum and the game runs and looks great except I can't fix the spaghetti flailing as you can see from the video below. has anyone come across this problem?


You need to turn on "Accurate xfloat" to disable this glitch.
A Hot Goss
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2 posts 0 threads Joined: Jun 2020
Heart  06-18-2020, 09:34 PM -
#44
(06-16-2020, 08:53 PM)steelpuxnastik Wrote:
(06-13-2020, 11:17 PM)A Hot Goss Wrote: I've followed all the fixes found on this forum and the game runs and looks great except I can't fix the spaghetti flailing as you can see from the video below. has anyone come across this problem?


You need to turn on "Accurate xfloat" to disable this glitch.
Thank you so much! It's running like a dream now.
OMajor
Member


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6 posts 0 threads Joined: Jul 2018
08-18-2020, 11:32 PM -
#45
Hello community it's old me again Big Grin 

I've been followed this thread for quite long time but seems no one mentioned about how to properly applied the patch.yml
I've just managed to get pass the point where I always stuck (at mission 2 in UC playthrough where I got to encounter with Sinanju for the first time)
by applying the same patch as posted in this thread but now I learned how to applied it properly. And here is what you guys need to do !
* BTW, if you guys are already know this then just ignore my wall of text and picture here * Blush

I just finished the UC playthrough and below is the prove Big Grin
https://imgur.com/a/DC6GZxS
Though, I'm not really sure if this can be stated as "Playable" for now (with patch applied first of course). I'll just have to play more stages.

Here is my rig that running the RPCS3
Quote:[Image: z5V17Mr.png]
[Image: 2wmDyso.png]

Also I'm not really sure what is this option does but I read that someone having problem so I just have it enabled too. Tongue
This will fix "Geddan" graphic glitch. (you can google it for how it looks like)
The rest of the RPCS3's configurations are left default.
Quote:[Image: tx4Du3I.png]


Steps to apply patch
1) Open notepad or whatever program you prefer (I preferred Notepad++)
2) Paste patch in my quote at the bottom of this post. It's literally same as someone's posts earlier (and all credit goes to them) but I have it in proper format. See following steps and you will start to understand.
3) See in red text in my quote. You will have to match exactly for "Version: 1.2" and also the text should look like my quote or RPCS3 will detect this patch as a mismatch version
4) Next, you will have to get "Your Own PPU hash" this is where I believe it will always not the same for everyone. You can find your own PPU hash by running your game once. Then go to your RPCS3 folder and open the RPCS3.log with notepad.
5) Search for keyword PPU executable hash and you will see your own PPU hash.
Quote:[Image: eZ6G7sZ.png]

6) Copy that PPU hash and replace it in the patch (red text in my quote at the bottom of this post)
7) Now you have "Your own" patch. Save it and rename this file into "patch.yml" and your patch should look like this (except for PPU hash which will be your own hash).
Quote:[Image: MrpkQmU.png]

8) Copy this patch file into your RPCS3 folder, under folder "patches"
9) Open your RPCS3 and go to menu "Manage > Game Patches" it will open up "Patch Manager"
10) You will see RPCS3 detected your patch file exists. All you need to do here is just enable it by tick the check box and Save.

DONE !!

Quote:[Image: iWYriVw.png]

Quote:Version: 1.2

Anchors:
    DWGRB: &DWGRB
        - [be32, 0x212494, 0x63e30000]

PPU-dfabc6235e1a786150821aefce32899fa5ec4928:
    Fixes Memory Access Violation error:
        Games:
            "Dynasty Warriors Gundam Reborn":
                BLES02057: [ All ]
        Author:
        Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
        Patch Version: v1.00
        Patch:
            - [ load, *DWGRB ]
This post was last modified: 08-19-2020, 04:41 PM by OMajor.
steelpuxnastik
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21 posts 3 threads Joined: Apr 2020
08-24-2020, 10:22 AM -
#46
Quote:Version: 1.2

Anchors:
    DWGRB: &DWGRB
        - [be32, 0x212494, 0x63e30000]

PPU-dfabc6235e1a786150821aefce32899fa5ec4928:
    Fixes Memory Access Violation error:
        Games:
            "Dynasty Warriors Gundam Reborn":
                BLES02057: [ All ]
        Author:
        Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
        Patch Version: v1.00
        Patch:
            - [ load, *DWGRB ]

Patches in 1.2 format for BLES02057 and NPUB31531 using verified PPUs from patches before.
Quote:Anchors:
    DWGRB: &DWGRB
        - [be32, 0x212494, 0x63e30000]

PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
    Fixes Memory Access Violation error:
        Games:
            "Dynasty Warriors Gundam Reborn":
                BLES02057: [ 01.00 ]
        Author:
        Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
        Patch Version: v1.00
        Patch:
            - [ load, *DWGRB ]
           
PPU-d526f54bfa95c26ecb612318f58a49c62ea53915:
    Fixes Memory Access Violation error:
        Games:
            "Dynasty Warriors Gundam Reborn":
                NPUB31531: [ 01.00 ]
        Author:
        Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
        Patch Version: v1.00
        Patch:
            - [ load, *DWGRB ]
This post was last modified: 08-24-2020, 10:23 AM by steelpuxnastik.
masskiss
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5 posts 0 threads Joined: Aug 2020
08-30-2020, 02:50 AM -
#47
In game FPS could reach 60fps but will drop to 30 when there are lots of enemies, but still playable. Unfortunately, sound is badly desync. Even when the FPS counter hits 60, sound is still desync. Game plays good, if I muted it I wouldn't know the difference. Is it my specs or  can I do something with the settings? I've provided the log.

Right, forgot to add, having same problem with DW Gundam 2, but with DW Gundam (the first) game plays absolutely fine, no desync etc.
This post was last modified: 08-30-2020, 02:51 AM by masskiss.


Attached Files
.gz   RPCS3.log.gz (Size: 430.92 KB / Downloads: 20)
steelpuxnastik
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21 posts 3 threads Joined: Apr 2020
09-03-2020, 02:14 PM -
#48
(08-30-2020, 02:50 AM)masskiss Wrote: In game FPS could reach 60fps but will drop to 30 when there are lots of enemies, but still playable. Unfortunately, sound is badly desync. Even when the FPS counter hits 60, sound is still desync. Game plays good, if I muted it I wouldn't know the difference. Is it my specs or  can I do something with the settings? I've provided the log.

Right, forgot to add, having same problem with DW Gundam 2, but with DW Gundam (the first) game plays absolutely fine, no desync etc.

Try to disable "Enable SPU loop detection" - it's a main reason of sound distortion in DWGundam Reborn.
masskiss
Member


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5 posts 0 threads Joined: Aug 2020
09-05-2020, 12:58 PM -
#49
(09-03-2020, 02:14 PM)steelpuxnastik Wrote: Try to disable "Enable SPU loop detection" - it's a main reason of sound distortion in DWGundam Reborn.

Hey thanks, it actually helped in DW2 also. This is really helpful. But my game is still lagging, most probably due to old CPU. But it's another issue. Thank you!
steelpuxnastik
Member


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21 posts 3 threads Joined: Apr 2020
09-05-2020, 08:30 PM -
#50
(09-05-2020, 12:58 PM)masskiss Wrote:
(09-03-2020, 02:14 PM)steelpuxnastik Wrote: Try to disable "Enable SPU loop detection" - it's a main reason of sound distortion in DWGundam Reborn.

Hey thanks, it actually helped in DW2 also. This is really helpful. But my game is still lagging, most probably due to old CPU. But it's another issue. Thank you!

Yeah, old CPU is a big problem for emulator, because the main load is on CPU, not on GPU like in most PC games.


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