07-30-2017, 03:54 PM
snipersg
08-07-2017, 03:17 AM
rpcs3-v0.0.3-2017-08-06-5cc5f3be_win64
Black Screen with FPS
Black Screen with FPS
12-15-2017, 08:47 AM
Same, Black Screen with no FPS
rpcs3-v0.0.4-2017-12-14-a122924c_win64
rpcs3-v0.0.4-2017-12-14-a122924c_win64
01-21-2018, 05:17 PM
rpcs3-v0.0.4-2018-01-19-49e64b9e_win64
Black screen fps. Loadable.
Black screen fps. Loadable.
03-01-2018, 01:47 PM
ok, here's the situation. When I go into Ultimate Mode OR the Official mode for the Original Gundam, the game hangs as soon as you are supposed to enter combat. If I attempt the Zeta Gundam story, the game loads into the msision fine. This leads me to suspect that for some reason, the game does not like some of the suits from the one year war, nor does it like some from the Gundam Seed Era as it crashed as soon as one particular MS spawned (separate to the OYW one). The log I have is from the testing of the Zeta/CCA/UC/Seed stories, all of which work with choppy audio except Seed, which loads but gives the access violation randomly during the mission (didn't go very far in the others, so idk if they give it too or not). BTW 00 crashes at the same place as Ultimate Mode (right at the end of the loading screen.
One thing I did notice with the audio is that when the game stalled (it did that randomly, dunno if it was compiling shaders or not though) the audio would work perfectly.
I have attached a screenshot of the game taken during the initial cutscene of the OYW story, just to prove that it goes ingame. For reference, the error it gives is "F {PPU[0x1000031] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010"
I am using build RPCS3 0.0.5-6486-7c6c33eef as 0.0.5 is the first build where it gets this far rather then the black screen it used to do.
One thing I did notice with the audio is that when the game stalled (it did that randomly, dunno if it was compiling shaders or not though) the audio would work perfectly.
I have attached a screenshot of the game taken during the initial cutscene of the OYW story, just to prove that it goes ingame. For reference, the error it gives is "F {PPU[0x1000031] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010"
I am using build RPCS3 0.0.5-6486-7c6c33eef as 0.0.5 is the first build where it gets this far rather then the black screen it used to do.
07-07-2018, 11:50 AM
rpcs3-v0.0.5-7069-d856dc89_win64
Status: In-Game
Rendering shader cause screen lagging but I'm fine as long as it is playable.
Though it still given below error at some point during playthrough.
PC Build
Screenshot in attachment
Status: In-Game
Rendering shader cause screen lagging but I'm fine as long as it is playable.
Though it still given below error at some point during playthrough.
Quote:F {PPU[0x1000039] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010
PC Build
Quote:CPU: i7-7700K @4.20Ghz
RAM: 32GB DDR4
GPU: Asus GTX1080Ti 12GB
HDD: Plextor SSD 500GB
Resolution: 1080p
OS: Win10 Pro x64
Screenshot in attachment
07-30-2018, 02:34 PM
(07-07-2018, 11:50 AM)OMajor Wrote: [ -> ]rpcs3-v0.0.5-7069-d856dc89_win64
Status: In-Game
Rendering shader cause screen lagging but I'm fine as long as it is playable.
Though it still given below error at some point during playthrough.
Quote:F {PPU[0x1000039] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010
PC Build
Quote:CPU: i7-7700K @4.20Ghz
RAM: 32GB DDR4
GPU: Asus GTX1080Ti 12GB
HDD: Plextor SSD 500GB
Resolution: 1080p
OS: Win10 Pro x64
Screenshot in attachment
what settings you have it on? mine crashes when i select any mode
08-17-2018, 02:50 PM
Keep trying on mobile suit zeta story. However its just crashed while playing.
Windows 8.1 Pro 64-bit
CPU
Intel Core i7 4770K @ 3.50GHz 53 °C
Haswell 22nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 799MHz (11-11-11-28)
Motherboard
ASUSTeK COMPUTER INC. SABERTOOTH Z87 (SOCKET 1150) 28 °C
Graphics
Generic Non-PnP Monitor (1360x768@60Hz)
3071MB NVIDIA GeForce GTX 780 (MSI) 36 °C
Storage
238GB PLEXTOR PX-256M5S (SSD)
1863GB Western Digital WDC WD20EZRX-00D8PB0 (SATA)
Windows 8.1 Pro 64-bit
CPU
Intel Core i7 4770K @ 3.50GHz 53 °C
Haswell 22nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 799MHz (11-11-11-28)
Motherboard
ASUSTeK COMPUTER INC. SABERTOOTH Z87 (SOCKET 1150) 28 °C
Graphics
Generic Non-PnP Monitor (1360x768@60Hz)
3071MB NVIDIA GeForce GTX 780 (MSI) 36 °C
Storage
238GB PLEXTOR PX-256M5S (SSD)
1863GB Western Digital WDC WD20EZRX-00D8PB0 (SATA)
08-25-2018, 04:30 PM
So which mission that we able to play ? To emulator dev, i know.. you busy with other games too.. but, please don't forget about this good game..
08-31-2018, 08:42 PM
I was able to complete Chars Counterattack and some missions of Z Gundam in Original Mode. The other stories will either start and freeze within 30 seconds or not start at all giving the problem "F {PPU[0x1000039] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010" like kira1000 said. In Ultimate mode i am able to play some missions from the DLCs. Also Wing Gundam Endless Waltz and Gundam Crossbones has some graphical issues you can see them in https://github.com/RPCS3/rpcs3/issues/4632. Like OMajor said when you start playing the first time its rather slow because of the shader compilation but after it finishes compiling the shaders its rather playable (20-25fps).