06-28-2018, 12:47 AM -
Personally I'm using this build: rpcs3-v0.0.5-6901-5c9d0e4b
I tried a lot of builds but It is the only one that work perfectly (with this game) in my computer.
My Specs:
Processor: Intel® Core i7-7700HQ CPU @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 16384MB RAM
GPU: NVIDIA GeForce GTX 1060 (6GB)
Operating System: Windows 10 Famille 64-bit
Settings:
/CPU/
PPU Decoder - LLVM Recompiler (fastest)
SPU Decoder - ASMJIT Recompiler (fastest)
Preferred SPU Threads - Auto
Firmware setting - load liblv2.sprx only
Additional settings - Enable thread Scheduler
- Enable SPU loop detection
/GPU/
Renderer - Vulkan
Graphics Device - Geforce GTX 1060
Framelimit - Auto
Anisotropic Filter - 16x (but It's better to just let "Automatic", if it causes lags)
Default Resolution - 1280x720 (Recommended)
Additional settings - Write Color Buffers
- Strict Rendering Mode
I also add a Vsync on RPCS3.exe by the Nvidia Control Panel, I don't know why but it more efficient in my rig.
I get a constant 60 fps, no lags, no graphic bugs.
I tried a lot of builds but It is the only one that work perfectly (with this game) in my computer.
My Specs:
Processor: Intel® Core i7-7700HQ CPU @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 16384MB RAM
GPU: NVIDIA GeForce GTX 1060 (6GB)
Operating System: Windows 10 Famille 64-bit
Settings:
/CPU/
PPU Decoder - LLVM Recompiler (fastest)
SPU Decoder - ASMJIT Recompiler (fastest)
Preferred SPU Threads - Auto
Firmware setting - load liblv2.sprx only
Additional settings - Enable thread Scheduler
- Enable SPU loop detection
/GPU/
Renderer - Vulkan
Graphics Device - Geforce GTX 1060
Framelimit - Auto
Anisotropic Filter - 16x (but It's better to just let "Automatic", if it causes lags)
Default Resolution - 1280x720 (Recommended)
Additional settings - Write Color Buffers
- Strict Rendering Mode
I also add a Vsync on RPCS3.exe by the Nvidia Control Panel, I don't know why but it more efficient in my rig.
I get a constant 60 fps, no lags, no graphic bugs.