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Full Version: Dengeki Bunko: Fighting Climax Ignition [BLJM61322]
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Unknown

RPCS3 Build version : v0.0.2-2017-04-19-2570b6b5

settings:
library load mode : Automatically load required libraries

Graphics

Write Color Buffers

screenshots:




[BLJM61322] not [BLJM-61322]

Missing log
Build: rpcs3-v0.0.4-2018-01-30-70fe0cc2_win64

Game is playable on vulkan 1280x720
Libraries automatically loaded. Graphic glitches don't occur with disabled GPU texture scalling in 99% cases just some maps require strict rendering mode to prevent graphic glitches. Anisotropic fliter automatic, framelimit auto.

The problem is that game randomly freezes sooner or later during fight after 10-20 minutes.

Log: https://my.mixtape.moe/thvipx.7z
A bit of testing with rpcs3-v0.0.4-2018-02-03-6001808-9784_linux64.AppImage on linux+mesa.
Without "gpu texture scaling", the games renders nicely, solid 60fps with recompiler for spu+ppu on OpenGl.
Unlike Lugo, I didn't experiment any freeze during my session (45min or so).
I suggest moving this game to playable.
[attachment=4971]
[attachment=4972]
[attachment=4973]
[attachment=4974]
I'm guessing this game will also have weird sprites if you use forced Anisotropic filtering so leave that on automatic as well. (blazblue games and P4A have an issue with it on the sprites)

Moving to Playable, thanks for the test.
(02-01-2018, 04:45 PM)Lugo Wrote: [ -> ]The problem is that game randomly freezes sooner or later during fight after 10-20 minutes.

I had this problem as well, and was able to solve it by going to Configure > CPU and switching the PPU Decoder to "Interpreter (fast)". This stopped all freezing over several hours of playtime.  Hope that helps.
I don't have any freezes anymore on both recompilers, so i suppose one of builds fixed the problem in recent weeks. No graphic gliitches even without strict mode, 300% scalling works fine as well. Game works perfect.
Buuut, the moment before every new battle with another enemy. i feel like game hangs for 0,5-1s and works again.
Emulator version: rpcs3-v0.0.5-6496-91d05111_win64
PS3 Firmware : 4.82


CPU Settings:
  • PPU: LLVM
  • SPU: ASMJIT
  • SPU Threads: 1
  • Enable thread scheduler
  • Lower SPU thread priority
  • Enable SPU loop detection
  • Libraries: Automatic
GPU Settings:
  • Renderer: Vulkan
  • Framelimit: Auto
  • Anisotropic Filter: Auto
  • Resolution: 1280x720p
  • Scale: 100%
  • Texture scaling disabled
Game runs very stable at 60fps most of the time with no graphic glitches, but freezes (music keeps playing) with some of Kuroko's attacks (mostly her teleportation attacks, but seems a bit random, sometimes they play correctly) couldn't even finish one round against her in 10 or more tries.

Tried countless different options but nothing solved it (PPU Interpreter, SPU Threads Auto, Lower SPU Thread Priority Disabled, load liblv2.sprx only, OpenGL Renderer, Write Color Buffers, Strict Rendering Mode)

Also tried these other builds to no avail
rpcs3-v0.0.5-6494-ec0cd9f0_win64
rpcs3-v0.0.5-6464-b61a69c8_win64
rpcs3-v0.0.4-2018-02-21-4c6ceeff_win64
rpcs3-v0.0.4-2018-02-03-c21fa2d8_win64
USA version freezes randomly on different characters. It's not only Koroko's attacks that freezes the game.
ingame but no characters on screen... any suggestions ?
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