Need for Speed ProStreet [BLES00176]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-20-2017, 10:08 PM -
#1
RPCS3 v0.0.2-3-d5107aa Alpha
Quote:·F 0:00:38.913935 {SPU[0x2000000] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd])
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:871)
Goustoulos
Member


0
12 posts 0 threads Joined: Sep 2017
12-02-2017, 08:33 PM -
#2
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Auto libraries
X5460 4ghz, GTX480
Works fine on menus.
Crashes when loading a race.
[Image: 704bcbc60286afb0e4bec1a785f66663.png]


Attached Files
.gz   prostreet.gz (Size: 339.12 KB / Downloads: 33)
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
03-22-2018, 05:00 PM -
#3
rpcs3-v0.0.5-6560-9d961f62_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

No changes. Crashes when loading a race.


Attached Files
.gz   RPCS3.log.gz (Size: 592.67 KB / Downloads: 10)
scribam
Member


0
21 posts 1 threads Joined: Feb 2018
06-18-2018, 11:48 AM -
#4
Need retest because MFC Thread is gone
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
06-18-2018, 02:24 PM -
#5
RPCS3 v0.0.5-6957-af62c92b7 Alpha | HEAD
Quote:·F 0:02:57.026797 {SPU[0x2000001] Thread (Job Manager - Job Thread) [0x032d4]} MEM: Access violation writing location 0x200b2000
...
·F 0:04:09.999415 {SPU[0x2000004] Thread (Job Manager - Job Thread) [0x00974]} MEM: Access violation writing location 0xffdead00
...
·F 0:04:12.556935 {SPU[0x2000002] Thread (Job Manager - Job Thread) [0x00974]} MEM: Access violation writing location 0xffdead00
[Image: iwzZQ6E.jpg]
[Image: tZIPLN2.png]


Attached Files
.7z   RPCS3.7z (Size: 364.71 KB / Downloads: 6)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
07-07-2018, 05:01 PM -
#6
RPCS3 v0.0.5-7017-42851a93d Alpha | HEAD
Ingame.
[Image: NzMznAa.jpg]


Attached Files
.7z   RPCS3.7z (Size: 432.39 KB / Downloads: 54)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-22-2022, 12:55 AM -
#7
RPCS3 v0.0.21-13458-f1a37da9 Alpha
Ingame 60fps lock.
Requires Framelimiter set to auto or it will crash when loading. I also noticed safe block size helped me get ingame in career mode but wasn't required for race day. YMMV
Not playable as it crashes randomly with:
F {SPU[0x0000300] Thread (Job Manager - Job Thread) [0x026f8]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x3fff (op=0x3fff, Out_MBox=empty)
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\SPUThread.cpp:4774[:22], in function stop_and_signal)

Clicking "Play" inside emulator to try and resume after this fatal doesn't resume the game.

Audio is perfect, Graphics have an issue when driving at high speeds where the motion blur looks.. wrong. Even with WCB+100% Res scale.


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 1.64 MB / Downloads: 12)
ro55
Member


0
3 posts 0 threads Joined: Mar 2019
04-15-2023, 01:24 PM -
#8
I managed to get into Career Mode,

With Accurate SPU DMA
Accurate cache line stores
and Accurate PPU 128 reservations always enabled.

though doing this makes the audio stutter horrendously and pretty much unplayable


Attached Files
.png   Screenshot 2023-04-15.png (Size: 898.07 KB / Downloads: 9)
.png   Screenshot.png (Size: 48.61 KB / Downloads: 5)


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