Infinite load issues seem fixed now. This specific version never moved away from ingame, but was intro for a time.
Runs at a solid 30 and is graphically sound-- except sometimes breaks (settings may fix but it's somewhat hard to reproduce on my end), keeping it from playable.
Given that's the only issue I've found and it's relatively uncommon it's very close to playable.
U {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x1681530, arg=*0x25c77d68)
E {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} 'sceNpManagerRegisterCallback' failed with 0x8002aa01 : SCE_NP_ERROR_NOT_INITIALIZED [1]
F {PPU[0x1000000] Thread (main_thread) [0x005624b8]} MEM: Access violation writing location 0x3
(no logs since it doesn't exit properly, sorry)
yes, that genius "megamouse" broke the entire emulator.. i tried to inform him of regressions but he was rude and hostile. maybe he can clean up his mess. no idea why neko approved of that pr