04-04-2017, 08:36 PM
Pages: 1 2
08-05-2017, 10:25 AM
rpcs3-v0.0.3-2017-08-01-9296bd21_win64
intro, ingame is black screen.
intro, ingame is black screen.
eoiz
08-08-2017, 10:03 PM
Everything standard (just the DS4 input).
Shows the intro, but fonts are messed up and the game doesn't start.
The log file was 3,7 MB, so I splitted it with Notepad (just copy/paste to two .txt files).
Shows the intro, but fonts are messed up and the game doesn't start.
The log file was 3,7 MB, so I splitted it with Notepad (just copy/paste to two .txt files).
08-10-2017, 07:58 AM
Strict rendering mode could help with broken text at least.
eoiz
08-15-2017, 12:23 PM
(08-10-2017, 07:58 AM)ssshadow Wrote: [ -> ]Strict rendering mode could help with broken text at least.
Thanks for the tip! Works like a charm.
Tested with d8c449a.
PPU Recompiler
SPU Interpreter Precise
Vulkan
1920x1080
Write color buffers
Strict Rendering Mode
It's playable, not very stable FPS, but as far I've tested, everything works!
Also in a fancy color! XD
08-17-2017, 11:08 PM
Moving to Ingame.
12-17-2018, 10:27 AM
RPCS3 v0.0.5-7586-c50d459b Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Infinite load issues seem fixed now. This specific version never moved away from ingame, but was intro for a time.
Runs at a solid 30 and is graphically sound-- except sometimes breaks (settings may fix but it's somewhat hard to reproduce on my end), keeping it from playable.
Given that's the only issue I've found and it's relatively uncommon it's very close to playable.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Infinite load issues seem fixed now. This specific version never moved away from ingame, but was intro for a time.
Runs at a solid 30 and is graphically sound-- except sometimes breaks (settings may fix but it's somewhat hard to reproduce on my end), keeping it from playable.
Given that's the only issue I've found and it's relatively uncommon it's very close to playable.
01-31-2019, 05:16 AM
RPCS3 v0.0.5-7768-400718df Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Playable. Can't reproduce issue, game runs basically perfect for me.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Playable. Can't reproduce issue, game runs basically perfect for me.
09-11-2019, 10:30 PM
Since master release 0.0.7-8667 it hangs when checking for hotfixes right before the main menu screen.
RPCS3 v0.0.7-7703b2f0 Alpha | fixes | Firmware version: 4.85
Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | TSC: Bad | AVX+
U {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x1681530, arg=*0x25c77d68)
E {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} 'sceNpManagerRegisterCallback' failed with 0x8002aa01 : SCE_NP_ERROR_NOT_INITIALIZED [1]
F {PPU[0x1000000] Thread (main_thread) [0x005624b8]} MEM: Access violation writing location 0x3
(no logs since it doesn't exit properly, sorry)
RPCS3 v0.0.7-7703b2f0 Alpha | fixes | Firmware version: 4.85
Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | TSC: Bad | AVX+
U {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x1681530, arg=*0x25c77d68)
E {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} 'sceNpManagerRegisterCallback' failed with 0x8002aa01 : SCE_NP_ERROR_NOT_INITIALIZED [1]
F {PPU[0x1000000] Thread (main_thread) [0x005624b8]} MEM: Access violation writing location 0x3
(no logs since it doesn't exit properly, sorry)
09-12-2019, 11:36 AM
(09-11-2019, 10:30 PM)dyno0 Wrote: [ -> ]Since master release 0.0.7-8667 it hangs when checking for hotfixes right before the main menu screen.
RPCS3 v0.0.7-7703b2f0 Alpha | fixes | Firmware version: 4.85
Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | TSC: Bad | AVX+
U {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x1681530, arg=*0x25c77d68)
E {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} 'sceNpManagerRegisterCallback' failed with 0x8002aa01 : SCE_NP_ERROR_NOT_INITIALIZED [1]
F {PPU[0x1000000] Thread (main_thread) [0x005624b8]} MEM: Access violation writing location 0x3
(no logs since it doesn't exit properly, sorry)
yes, that genius "megamouse" broke the entire emulator.. i tried to inform him of regressions but he was rude and hostile. maybe he can clean up his mess. no idea why neko approved of that pr
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