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Borderlands 2: Game of the Year Edition [BLES01684] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Borderlands 2: Game of the Year Edition [BLES01684] (/showthread.php?tid=183123) Pages:
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RE: Borderlands 2: Game of the Year Edition [BLES01684] - GrantKane - 04-04-2017 RPCS3 v0.0.2-3-6548807 Alpha Black screen only. RE: Borderlands 2: Game of the Year Edition [BLES01684] - digitaldude - 08-05-2017 rpcs3-v0.0.3-2017-08-01-9296bd21_win64 intro, ingame is black screen. RE: Borderlands 2: Game of the Year Edition [BLES01684] - eoiz - 08-08-2017 Everything standard (just the DS4 input). Shows the intro, but fonts are messed up and the game doesn't start. ![]() The log file was 3,7 MB, so I splitted it with Notepad (just copy/paste to two .txt files). RE: Borderlands 2: Game of the Year Edition [BLES01684] - ssshadow - 08-10-2017 Strict rendering mode could help with broken text at least. RE: Borderlands 2: Game of the Year Edition [BLES01684] - eoiz - 08-15-2017 (08-10-2017, 07:58 AM)ssshadow Wrote: Strict rendering mode could help with broken text at least. Thanks for the tip! Works like a charm. ![]() Tested with d8c449a. PPU Recompiler SPU Interpreter Precise Vulkan 1920x1080 Write color buffers Strict Rendering Mode It's playable, not very stable FPS, but as far I've tested, everything works! Also in a fancy color! XD RE: Borderlands 2: Game of the Year Edition [BLES01684] - ssshadow - 08-17-2017 Moving to Ingame. RE: Borderlands 2: Game of the Year Edition [BLES01684] - Deminating - 12-17-2018 RPCS3 v0.0.5-7586-c50d459b Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Infinite load issues seem fixed now. This specific version never moved away from ingame, but was intro for a time. Runs at a solid 30 and is graphically sound-- except sometimes breaks (settings may fix but it's somewhat hard to reproduce on my end), keeping it from playable. Given that's the only issue I've found and it's relatively uncommon it's very close to playable. RE: Borderlands 2: Game of the Year Edition [BLES01684] - Deminating - 01-31-2019 RPCS3 v0.0.5-7768-400718df Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Playable. Can't reproduce issue, game runs basically perfect for me. RE: Borderlands 2: Game of the Year Edition [BLES01684] - dyno0 - 09-11-2019 Since master release 0.0.7-8667 it hangs when checking for hotfixes right before the main menu screen. RPCS3 v0.0.7-7703b2f0 Alpha | fixes | Firmware version: 4.85 Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | TSC: Bad | AVX+ U {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} sceNp TODO: sceNpManagerRegisterCallback(callback=*0x1681530, arg=*0x25c77d68) E {PPU[0x1000000] Thread (main_thread) [0x018b5d18]} 'sceNpManagerRegisterCallback' failed with 0x8002aa01 : SCE_NP_ERROR_NOT_INITIALIZED [1] F {PPU[0x1000000] Thread (main_thread) [0x005624b8]} MEM: Access violation writing location 0x3 (no logs since it doesn't exit properly, sorry) RE: Borderlands 2: Game of the Year Edition [BLES01684] - theDreamcaster - 09-12-2019 (09-11-2019, 10:30 PM)dyno0 Wrote: Since master release 0.0.7-8667 it hangs when checking for hotfixes right before the main menu screen. yes, that genius "megamouse" broke the entire emulator.. i tried to inform him of regressions but he was rude and hostile. maybe he can clean up his mess. no idea why neko approved of that pr |