vikas2316
Unregistered
(02-08-2017, 02:47 PM)Ripika Wrote: With this build - rpcs3-v0.0.1-2017-02-07-47b4c649_win64
Loading between warning screens to title screen, stage transistions and browsing menus doesn't cause game to crash or freeze.
Load screen at 2:21
Correct me if am wrong, I think it's for Virtua Fighter 5: Final Showdown [NPUB30625]
digitaldude
RPCS3 Tester
4
3,031 posts
559 threads
Joined: Aug 2017
(02-09-2017, 03:56 AM)vikas2316 Wrote: (02-08-2017, 02:47 PM)Ripika Wrote: With this build - rpcs3-v0.0.1-2017-02-07-47b4c649_win64
Loading between warning screens to title screen, stage transistions and browsing menus doesn't cause game to crash or freeze.
Load screen at 2:21
Correct me if am wrong, I think it's for Virtua Fighter 5: Final Showdown [NPUB30625]
You are right in the log it says NPUB30625.
Ripika
Unregistered
Correct version of the game this time lol + Game update 1.01 + Recompiler
Build - rpcs3-v0.0.1-2017-02-11-3356a76c_win64
libresc, librtc, libspurs_jq, libsre
Load times are almost instant !
Game starts at 1:00
Darkriot
Member
0
498 posts
29 threads
Joined: Aug 2017
What's PC settings do you have?
Do you have SSD? Because I have long time loading on my HDD and nothing can help me.
Ripika
Unregistered
(02-12-2017, 07:02 AM)Darkriot Wrote: What's PC settings do you have?
Do you have SSD? Because I have long time loading on my HDD and nothing can help me. No special setup were you using recompiler ? interpreter will be slower.
Am using Seagate Barracuda 2TB 7200RPM SATA 6Gb/s 64MB Cache - OEM (ST2000DM001) to answer your question.
AlexVS
Unregistered
(02-12-2017, 07:02 AM)Darkriot Wrote: I have long time loading on my HDD and nothing can help me. I tried run on hdd5400rpm - this equally very fast loading (Interpreter and Recompiler both.. not counting the time to start llvm)
LLE enable:
- libfs,
- libresc,
- librtc,
- libspurs_jq,
- libsre
Darkriot
Member
0
498 posts
29 threads
Joined: Aug 2017
yep, it's loading fast now!
MisterBlack
Unregistered
Not work! in last build 0.0.1-3944
log
F {PPU[0x1000000] Thread (main_thread)} class std::out_of_range thrown: invalid unordered_map<K, T> key
Can you post full log? Did you use LLVM?
If you did use LLVM retry with the latest build as that has been fixed.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
AlexVS
Unregistered
This works is fine for me for all builds.
Example last 0.0.1-3976
Vulkan / OpenGL both
Interpreter / LLVM both
OpenAL / Xaudio2 both
LLE:
libfs, libresc, librtc, libspurs, libsre
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