Virtua Fighter 5: Final Showdown [NPEB00913] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Virtua Fighter 5: Final Showdown [NPEB00913] (/showthread.php?tid=158744) |
RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 03-07-2014 Mod edit 2017-01-24 The game is playable with minor glitches and slowdowns, see this post. Yesterday this game nothing give's me...only Black screen with 0 fps.. But now...it's 60-250 fps! (Watch SS) And interest error! (watch SS) Upd. TROPHY doing normal (or it's not all files?) (Watch SS) I hope, what this game can get status "Intro" at least. I very love this wonderful game =) LOG: http://pastebin.com/Bmd1w2SE RE: Virtua Fighter 5: Final Showdown [NPEB00913] - ssshadow - 03-07-2014 Interesting error there. Basically this game needs a few gcm commands (like several other games), and elisha464 is working on it. RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 03-07-2014 ssshadow, wait for him...wait for him... =) RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 06-05-2014 little upd. http://puu.sh/9fHGV/944d6c16b5.jpg RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 03-11-2016 DX12 - still getting this. Quote:·E {rsx::thread} RSX: VS build failed:\Rpcs3\trunk\bin\VertexProgram.hlsl(84,11-38): error X3037: constructors only defined for numeric base types Log: http://rghost.ru/6Yf67pBD7 RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 07-09-2016 UPD. Now i hear logo sound, main menu music and character select on openGL render (Vulkan still not working), but with last openGL changes i see the black screen with 25-35 fps. I hope soon it's will be fixed! RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 09-22-2016 okay, now it's a bit working on Vulkan. P.S. on OpenGL too. Shows Sega logo and infinite (I wait for about 10 minutes) loading. Yeeeeeah! Finally, I got it working on openGL There's no any textures, but looks funny. Loading between levels and anything else is still slow OpenGL: Quote:·E {rsx::thread} RSX: reserved allocation exceeded. check for corruption! Vulkan: gameplay getting freeze in 5-7 seconds after round starting. OpenGL log: http://rgho.st/8ZZWbbZjv Vulkan log: http://rgho.st/6SC8p5Ds6 RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 09-25-2016 mods, can you replace my thread into "half-playable" ? Thanks. P.S. with last Oil's commit it's not freezing after 5-7 seconds on "Vulkan" Render anymore. And might I understood why it's loading too long between levels or between anything... Quote:·U {PPU[0x70000013] Thread (thr_bootcheck) [0x010f8ec0]} sys_fs TODO: sys_fs_fcntl(): Unknown operation 0xc0000006 (fd=4294967295, arg=*0xd00a78c8, size=0x20)I think "sys_fs_fcntl" somehow responsible for loading file, and files can't loading "on fly" because this function is not implemented yet. RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Nezarn - 09-25-2016 check if LLVM speeds up the loading (at least thats the case with Hatsune Miku Dreamy Theater games ) RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 09-25-2016 (09-25-2016, 05:07 PM)Nezarn Wrote: check if LLVM speeds up the loading (at least thats the case with Hatsune Miku Dreamy Theater games ) already, without PPU LLVM it's really slow, with it a bit faster (about fps), but loading between levels and anything else is still slow |