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Virtua Fighter 5: Final Showdown [NPEB00913] - Printable Version

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+--- Thread: Virtua Fighter 5: Final Showdown [NPEB00913] (/showthread.php?tid=158744)

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RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 03-07-2014

Mod edit 2017-01-24 The game is playable with minor glitches and slowdowns, see this post.



Yesterday this game nothing give's me...only Black screen with 0 fps..
But now...it's 60-250 fps! (Watch SS)
And interest error! (watch SS)
Upd. TROPHY doing normal (or it's not all files?) (Watch SS)
I hope, what this game can get status "Intro" at least.
I very love this wonderful game =)

LOG: http://pastebin.com/Bmd1w2SE



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - ssshadow - 03-07-2014

Interesting error there.

Basically this game needs a few gcm commands (like several other games), and elisha464 is working on it.



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 03-07-2014

ssshadow, wait for him...wait for him... =)



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 06-05-2014

little upd.
http://puu.sh/9fHGV/944d6c16b5.jpg



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 03-11-2016

DX12 - still getting this.

Quote:·E {rsx::thread} RSX: VS build failedBig Grin:\Rpcs3\trunk\bin\VertexProgram.hlsl(84,11-38): error X3037: constructors only defined for numeric base types

Log: http://rghost.ru/6Yf67pBD7



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 07-09-2016

UPD.

Now i hear logo sound, main menu music and character select on openGL render (Vulkan still not working), but with last openGL changes i see the black screen with 25-35 fps.
I hope soon it's will be fixed!



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 09-22-2016

okay, now it's a bit working on Vulkan.
P.S. on OpenGL too.

Shows Sega logo and infinite (I wait for about 10 minutes) loading.

Yeeeeeah! Finally, I got it working on openGL Big Grin
There's no any textures, but looks funny.
Loading between levels and anything else is still slow

OpenGL:
Quote:·E {rsx::thread} RSX: reserved allocation exceeded. check for corruption!

Vulkan: gameplay getting freeze in 5-7 seconds after round starting.

OpenGL log: http://rgho.st/8ZZWbbZjv
Vulkan log: http://rgho.st/6SC8p5Ds6



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 09-25-2016

mods, can you replace my thread into "half-playable" ? Thanks.

P.S. with last Oil's commit it's not freezing after 5-7 seconds on "Vulkan" Render anymore.

And might I understood why it's loading too long between levels or between anything...
Quote:·U {PPU[0x70000013] Thread (thr_bootcheck) [0x010f8ec0]} sys_fs TODO: sys_fs_fcntl(): Unknown operation 0xc0000006 (fd=4294967295, arg=*0xd00a78c8, size=0x20)
·W {PPU[0x70000013] Thread (thr_bootcheck) [0x010fa090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00913/USRDIR/chkboot.edat”, flags=0, fd=*0xd00a7970, mode=0, arg=*0xd00a7ac8, size=0x8)
I think "sys_fs_fcntl" somehow responsible for loading file, and files can't loading "on fly" because this function is not implemented yet.



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Nezarn - 09-25-2016

check if LLVM speeds up the loading (at least thats the case with Hatsune Miku Dreamy Theater games Tongue)



RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 09-25-2016

(09-25-2016, 05:07 PM)Nezarn Wrote: check if LLVM speeds up the loading (at least thats the case with Hatsune Miku Dreamy Theater games Tongue)

already, without PPU LLVM it's really slow, with it a bit faster (about fps), but loading between levels and anything else is still slow Confused