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Full Version: Virtua Fighter 5: Final Showdown [NPEB00913]
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Mod edit 2017-01-24 The game is playable with minor glitches and slowdowns, see this post.



Yesterday this game nothing give's me...only Black screen with 0 fps..
But now...it's 60-250 fps! (Watch SS)
And interest error! (watch SS)
Upd. TROPHY doing normal (or it's not all files?) (Watch SS)
I hope, what this game can get status "Intro" at least.
I very love this wonderful game =)

LOG: http://pastebin.com/Bmd1w2SE
Interesting error there.

Basically this game needs a few gcm commands (like several other games), and elisha464 is working on it.
ssshadow, wait for him...wait for him... =)
DX12 - still getting this.

Quote:·E {rsx::thread} RSX: VS build failedBig Grin:\Rpcs3\trunk\bin\VertexProgram.hlsl(84,11-38): error X3037: constructors only defined for numeric base types

Log: http://rghost.ru/6Yf67pBD7
UPD.

Now i hear logo sound, main menu music and character select on openGL render (Vulkan still not working), but with last openGL changes i see the black screen with 25-35 fps.
I hope soon it's will be fixed!
okay, now it's a bit working on Vulkan.
P.S. on OpenGL too.

Shows Sega logo and infinite (I wait for about 10 minutes) loading.

Yeeeeeah! Finally, I got it working on openGL Big Grin
There's no any textures, but looks funny.
Loading between levels and anything else is still slow

OpenGL:
Quote:·E {rsx::thread} RSX: reserved allocation exceeded. check for corruption!

Vulkan: gameplay getting freeze in 5-7 seconds after round starting.

OpenGL log: http://rgho.st/8ZZWbbZjv
Vulkan log: http://rgho.st/6SC8p5Ds6
mods, can you replace my thread into "half-playable" ? Thanks.

P.S. with last Oil's commit it's not freezing after 5-7 seconds on "Vulkan" Render anymore.

And might I understood why it's loading too long between levels or between anything...
Quote:·U {PPU[0x70000013] Thread (thr_bootcheck) [0x010f8ec0]} sys_fs TODO: sys_fs_fcntl(): Unknown operation 0xc0000006 (fd=4294967295, arg=*0xd00a78c8, size=0x20)
·W {PPU[0x70000013] Thread (thr_bootcheck) [0x010fa090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00913/USRDIR/chkboot.edat”, flags=0, fd=*0xd00a7970, mode=0, arg=*0xd00a7ac8, size=0x8)
I think "sys_fs_fcntl" somehow responsible for loading file, and files can't loading "on fly" because this function is not implemented yet.

Nezarn

check if LLVM speeds up the loading (at least thats the case with Hatsune Miku Dreamy Theater games Tongue)
(09-25-2016, 05:07 PM)Nezarn Wrote: [ -> ]check if LLVM speeds up the loading (at least thats the case with Hatsune Miku Dreamy Theater games Tongue)

already, without PPU LLVM it's really slow, with it a bit faster (about fps), but loading between levels and anything else is still slow Confused
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