Beyond Good & Evil HD [NPEB00435]
Started by BlackDaemon




14 posts in this topic
BlackDaemon
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2
844 posts 374 threads Joined: Aug 2017
01-05-2016, 02:29 PM -
#1
Tested on recent master build. Shows very broken menu on OGL renderer. Stops with exception on loading screen. Requires libSre LLE'd.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-06-2016, 03:46 PM -
#2
Shows a bit improved graphics on recent master build.
AAKH1361
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0
294 posts 122 threads Joined: Aug 2017
01-12-2017, 04:13 PM -
#3
Core
PPU: Interpreter (precise)
SPU: Recompiler (ASMJIT)

LLE Modules
- sre

Graphics
- Vulkan
- 720x480
- Auto (Frame limit)
- VSync

Audio

- XAudio2


ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-12-2017, 04:27 PM -
#4
You need spurs_jq together with sre and also looking at the screenshot run it at a real resolution like 1280x720.
AAKH1361
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294 posts 122 threads Joined: Aug 2017
01-12-2017, 05:01 PM -
#5
When Select spurs_jq And resolution 1280x720 or More get me Error

Quote:·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 111754464
·! {rsx::thread} RSX: *** fp id = 165559776
·W {PPU[0x7000000d] Thread (PS3 Loading Render Flip Thread) [0x00c3fb38]} cellGcmSys: cellGcmGetReport(type=2, index=100)
·W {PPU[0x7000000d] Thread (PS3 Loading Render Flip Thread) [0x00c3fb38]} cellGcmSys: cellGcmGetReport(type=3, index=101)
·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·! {rsx::thread} RSX: FP not found in buffer!
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:78: '' : syntax error
ERROR: 1 compilation errors. No code generated.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-12-2017, 05:24 PM -
#6
Strange behavior there... Same problem with OpenGL?
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-12-2017, 05:27 PM -
#7
(01-12-2017, 05:24 PM)ssshadow Wrote: Strange behavior there... Same problem with OpenGL?
Yes

EDIT : I don't understnd Why Now Try don't Have Problem ! And Working Whit OpenGL And Vulkan whit Same Setting Huh
BlackDaemon
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2
844 posts 374 threads Joined: Aug 2017
01-25-2017, 08:30 PM -
#8
Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Ani
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4,387 posts 106 threads Joined: Aug 2017
02-11-2017, 12:29 AM -
#9
Duplicated thread.
Merging.
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morcy
Member


1
158 posts 38 threads Joined: Aug 2017
07-26-2017, 12:36 AM -
#10
RPCS3 v0.0.3-11-cd5a6f1 Alpha
Intel® Core™ i5 CPU 750 @ 2.67GHz | 4 Threads | 8.00 GiB RAM
the game is working 30~ fps
some glitches



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