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Beyond Good & Evil HD [NPEB00435] - Printable Version

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+--- Thread: Beyond Good & Evil HD [NPEB00435] (/thread-173849.html)

Pages: 1 2


RE: Beyond Good & Evil HD [NPEB00435] - BlackDaemon - 01-05-2016

Tested on recent master build. Shows very broken menu on OGL renderer. Stops with exception on loading screen. Requires libSre LLE'd.



RE: Beyond Good & Evil HD [NPEB00435] - BlackDaemon - 01-06-2016

Shows a bit improved graphics on recent master build.



RE: Beyond Good & Evil HD [NPEB00435] - AAKH1361 - 01-12-2017

Core
PPU: Interpreter (precise)
SPU: Recompiler (ASMJIT)

LLE Modules
- sre

Graphics
- Vulkan
- 720x480
- Auto (Frame limit)
- VSync

Audio

- XAudio2





RE: Beyond Good & Evil HD [NPEB00435] - ssshadow - 01-12-2017

You need spurs_jq together with sre and also looking at the screenshot run it at a real resolution like 1280x720.



RE: Beyond Good & Evil HD [NPEB00435] - AAKH1361 - 01-12-2017

When Select spurs_jq And resolution 1280x720 or More get me Error

Quote:·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 111754464
·! {rsx::thread} RSX: *** fp id = 165559776
·W {PPU[0x7000000d] Thread (PS3 Loading Render Flip Thread) [0x00c3fb38]} cellGcmSys: cellGcmGetReport(type=2, index=100)
·W {PPU[0x7000000d] Thread (PS3 Loading Render Flip Thread) [0x00c3fb38]} cellGcmSys: cellGcmGetReport(type=3, index=101)
·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·! {rsx::thread} RSX: FP not found in buffer!
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
·E {rsx::thread} RSX: Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:78: '' : syntax error
ERROR: 1 compilation errors. No code generated.



RE: Beyond Good & Evil HD [NPEB00435] - ssshadow - 01-12-2017

Strange behavior there... Same problem with OpenGL?



RE: Beyond Good & Evil HD [NPEB00435] - AAKH1361 - 01-12-2017

(01-12-2017, 05:24 PM)ssshadow Wrote: Strange behavior there... Same problem with OpenGL?
Yes

EDIT : I don't understnd Why Now Try don't Have Problem ! And Working Whit OpenGL And Vulkan whit Same Setting Huh



RE: Beyond Good & Evil HD [NPEB00435] - BlackDaemon - 01-25-2017

Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx



RE: Beyond Good & Evil HD [NPEB00435] - Ani - 02-11-2017

Duplicated thread.
Merging.



RE: Beyond Good & Evil HD [NPEB00435] - morcy - 07-26-2017

RPCS3 v0.0.3-11-cd5a6f1 Alpha
Intel® Core™ i5 CPU 750 @ 2.67GHz | 4 Threads | 8.00 GiB RAM
the game is working 30~ fps
some glitches