(01-20-2016, 02:16 PM)Ekaseo Wrote: Quote:·E {PPU Thread[0x1] (main_thread)[0x003746b8]} cellSync: cellSyncMutexTryLock() -> CELL_SYNC_ERROR_BUSY (0x8041010a)
it shows this error while in dragon ball z and in afterburner climax... any idea why there is this error? or is it something not implemented yet :/
Mostly for debugging purposes, it would seem. Mutex (
Mutual Exclusion) is used for synchronization between threads, to ensure that no two processes are in their critical section at the same time.
I'm not very proficient, but a thread likely tries to lock the mutex, but CELL_SYNC_ERROR_BUSY is returned, because the mutex is locked already. Probably not really a bug or anything, rather just expected behaviour.