Dragon Ball Z: Burst Limit [BLES00231]
Started by Dante38490




44 posts in this topic
tambre
Unregistered


 
01-05-2016, 04:23 PM -
#31
(01-05-2016, 03:57 PM)Ekaseo Wrote: cant wait till vulkan releases, hopefully it is better than DX12 (performance wise)

I wouldn't expect it to be much faster. Maybe a bit. But it solves the biggest problem of DX12 not being cross-platform.
PockySnacks
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01-18-2016, 04:34 AM -
#32
The game takes a bit to get to speed for me, also if I where to play longer than 15 or so minutes, the game slows to a crawl.
I am running on the default settings.

Runs suprisingly well on my AMD R9 290


tambre
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01-23-2016, 08:16 PM -
#33
Is this game playable on current master?
Dante38490
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01-23-2016, 09:23 PM -
#34
(01-23-2016, 08:16 PM)tambre Wrote: Is this game playable on current master?

normally yes
tambre
Unregistered


 
01-24-2016, 07:28 AM -
#35
(01-23-2016, 09:23 PM)Dante38490 Wrote:
(01-23-2016, 08:16 PM)tambre Wrote: Is this game playable on current master?

normally yes

What do you mean normally? Is it not right now?
DarkWolf
Unregistered


 
05-13-2016, 03:39 PM -
#36
i'm trying to get this to work but when i'm about to start the fight against raditz (right after the dragonball loading screen) i get a black screen (froze) and the following message comes up on the emulator :

loadProgram failed ... (in red)

then the program crashed.

tried any combination of configs, no luck.
any ideas?
tambre
Unregistered


 
05-13-2016, 03:43 PM -
#37
(05-13-2016, 03:39 PM)DarkWolf Wrote: i'm trying to get this to work but when i'm about to start the fight against raditz (right after the dragonball loading screen) i get a black screen (froze) and the following message comes up on the emulator :

loadProgram failed ... (in red)

then the program crashed.

tried any combination of configs, no luck.
any ideas?

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project zero MIO
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05-15-2016, 09:19 AM -
#38
Drama has been throughBig Grin

Azazel
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08-13-2016, 08:34 PM -
#39
guys i am getting this error on the latest master build
"E {PPU[0x80000000] Thread (main_thread) [0x02301f04]} PPU: 'sys_ppu_thread_register_atexit' aborted
F {PPU[0x80000000] Thread (main_thread) [0x02301f04]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_ppu_thread_.cpp:106)".
bjakja
Unregistered


 
06-25-2017, 10:32 AM -
#40
I got US wersion, BLUS30117 and after last Vulcan and LLVM updates it went on Vulcan/OpenGL from shows black screen to good graphics with 40fps in battle.
On OpenGL I got also about 40fps but works rather like slideshow, and audio is bad.


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