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Dragon Ball Z: Burst Limit [BLES00231] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dragon Ball Z: Burst Limit [BLES00231] (/showthread.php?tid=173643) |
RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-10-2015 This game show All menu with DX12 60 FPS and OGL 2 fps. Video But problem for acces Ingame with this error. Sound is a must quality in a llvm i have this error Quote:E {PPU Thread[0x44] (NU: This Game need implement cellSpursCreateJobChain and cellSpursKickJobChain in cellSpurs RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-14-2015 news with LLE, this game acces ingame in DX12, but it is a very buged RE: Dragon Ball Z: Burst Limit [BLES00231] - vlj - 12-17-2015 Which LLE modules ? RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-17-2015 (12-17-2015, 05:36 PM)vlj Wrote: Which LLE modules ?cellSpurs, libgem, cellAtrac RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-19-2015 News video, render dx12 perfect now Move topic Half Playable ![]() RE: Dragon Ball Z: Burst Limit [BLES00231] - Ekaseo - 12-19-2015 try house of the dead III, if its any different (and sorry for off topic) RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-20-2015 Afrter finish 3 battle I have this error, totaly aleatoir Quote:MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0) RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-20-2015 (12-19-2015, 07:21 PM)Dante38490 Wrote: News video, render dx12 perfect now Is this on master? RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-20-2015 (12-20-2015, 07:22 AM)tambre Wrote: Is this on master? Not master branch, Branch d3d12-wip vlj RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-20-2015 (12-20-2015, 11:20 AM)Dante38490 Wrote:(12-20-2015, 07:22 AM)tambre Wrote: Is this on master? So it's on master, since you're saying it isn't on vlj's WIP branch? |