RPCS3 Forums

Full Version: Dragon Ball Z: Burst Limit [BLES00231]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5

Dante38490

This game show All menu with DX12 60 FPS and OGL 2 fps.

Video


But problem for acces Ingame with this error.

Sound is a must quality in a llvm

i have this error
Quote:E {PPU Thread[0x44] (NU:Big Grinraw::Geometry::RequestManager)[0x00375688]} cellSpurs: cellSpursCreateJobChain

This Game need implement cellSpursCreateJobChain and cellSpursKickJobChain in cellSpurs

Dante38490

news with LLE, this game acces ingame in DX12, but it is a very buged


vlj

Which LLE modules ?

Dante38490

(12-17-2015, 05:36 PM)vlj Wrote: [ -> ]Which LLE modules ?
cellSpurs, libgem, cellAtrac

Dante38490

News video, render dx12 perfect now


Move topic Half Playable Smile

Ekaseo

try house of the dead III, if its any different (and sorry for off topic)

Dante38490

Afrter finish 3 battle I have this error, totaly aleatoir

Quote:MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} decode_x64_reg_op(00007ffcfc8dca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)
G: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Exception: Access violation writing location 0x26614f40
(in file ..\Utilities\Thread.cpp:1128, in function _se_translator)

tambre

(12-19-2015, 07:21 PM)Dante38490 Wrote: [ -> ]News video, render dx12 perfect now


Move topic Half Playable Smile

Is this on master?

Dante38490

(12-20-2015, 07:22 AM)tambre Wrote: [ -> ]Is this on master?

Not master branch, Branch d3d12-wip vlj

tambre

(12-20-2015, 11:20 AM)Dante38490 Wrote: [ -> ]
(12-20-2015, 07:22 AM)tambre Wrote: [ -> ]Is this on master?

Not branch wip vlj

So it's on master, since you're saying it isn't on vlj's WIP branch?
Pages: 1 2 3 4 5