(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.
For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n
(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.
For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n
Could you please post the full log or create a separate thread for the European version?
Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
(01-09-2016, 08:52 PM)tambre Wrote: Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
I try with buil master, this problem caused by sys_fs, i have several game have exactly same problem
This game now works fully, except i am missing music. I can move normally with the motion sensor controls, there is no lag, and no glitchy graphics. Though no sounds
Could be moved to playable?
GPU:
Both OpenGL and Vulcan
Resolution 1920x1080 and 1280x720
Invalidate Cache Every Frame
Use GPU Texture Scaling
Strict Rendering Mode ON/Off
Framelimit 30/60
We require screenshots when moving a game to playable, that being said the other id for this game is in that category and with the grouping of IDs for the same type (disc or PSN) of the same game edition this can be moved.