flOw [NPUA80001]
Started by BlackDaemon




19 posts in this topic
Dante38490
Unregistered


 
01-08-2016, 06:44 PM -
#11
(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.

For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-08-2016, 07:00 PM -
#12
Dante38490, try US version Smile
tambre
Unregistered


 
01-08-2016, 07:01 PM -
#13
(01-08-2016, 06:44 PM)Dante38490 Wrote:
(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.

For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n

Could you please post the full log or create a separate thread for the European version?
Dante38490
Unregistered


 
01-08-2016, 08:07 PM -
#14
(01-08-2016, 07:00 PM)BlackDaemon Wrote: Dante38490, try US version Smile

I have exactly same problem with us version
tambre
Unregistered


 
01-09-2016, 06:16 PM -
#15
(01-08-2016, 08:07 PM)Dante38490 Wrote:
(01-08-2016, 07:00 PM)BlackDaemon Wrote: Dante38490, try US version Smile

I have exactly same problem with us version

Your configuration file seems to be broken:
Quote:[core]
PPU Decoder=interpreter2
PPU decoder=interpreter2
SPU Decoder=recompiler_asmjit
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=OpenGL
Resolution=1280x720
Renderer=DX12
Aspect ratio=16x9
VSync=true
Frame limit=Off
3D Monitor=false
3D monitor=false
Dante38490
Unregistered


 
01-09-2016, 06:59 PM -
#16
no broken, juste have 2 diferent build, my build, and build master, but no broken

after clean ini, with my build

Quote:[core]
PPU decoder=interpreter2
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=DX12
Resolution=1280x720
VSync=true
Aspect ratio=16x9
Frame limit=Off
3D monitor=false
tambre
Unregistered


 
01-09-2016, 08:52 PM -
#17
(01-09-2016, 06:59 PM)Dante38490 Wrote: no broken, juste have 2 diferent build, my build, and build master, but no broken

after clean ini, with my build

Quote:[core]
PPU decoder=interpreter2
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=DX12
Resolution=1280x720
VSync=true
Aspect ratio=16x9
Frame limit=Off
3D monitor=false

Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
Dante38490
Unregistered


 
01-09-2016, 09:44 PM -
#18
(01-09-2016, 08:52 PM)tambre Wrote: Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
I try with buil master, this problem caused by sys_fs, i have several game have exactly same problem
Pillus
Member


0
6 posts 3 threads Joined: Oct 2017
10-11-2017, 06:00 PM -
#19
This game now works fully, except i am missing music. I can move normally with the motion sensor controls, there is no lag, and no glitchy graphics. Though no sounds Sad

Could be moved to playable?

GPU:
Both OpenGL and Vulcan
Resolution 1920x1080 and 1280x720
Invalidate Cache Every Frame
Use GPU Texture Scaling
Strict Rendering Mode ON/Off
Framelimit 30/60

CPU:
LLVM
ASMJIT
Load liblv2.sprx only / Automatic
3 Preferred threads
SPU loop detection

Version:
RPCS3 v0.0.3-3-f5d450f Alpha | HEAD

Spec:
7700k
GTX 1080
16GB RAM


Attached Files
.gz   RPCS3.log.gz (Size: 263.56 KB / Downloads: 1)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-27-2017, 05:34 AM -
#20
We require screenshots when moving a game to playable, that being said the other id for this game is in that category and with the grouping of IDs for the same type (disc or PSN) of the same game edition this can be moved.

Playable as of https://forums.rpcs3.net/thread-165481.html with RPCS3 v0.0.2-6-697ab56


Forum Jump:


Users browsing this thread: 1 Guest(s)