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Flow [NPEA00021]
#1
Last build rpcs3-937214b with recompiler.
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#2
rpcs3-v0.0.0.6-316-g6811195

LLE libs

CellFiber
CellPngDec
CellSail
CellSpurs
CellSre

Move to intro please.
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#3
rpcs3-v0.0.0.6-454-gf66468f

CellFiber
CellPngDec
CellSail
CellSpurs
(If you enable CellSre it won't boot)

Log attached, won't get past a white screen after the last screenshot in the above post. It spits out cellSync errors in a loop.
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#4
(02-07-2016, 12:06 AM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

CellFiber
CellPngDec
CellSail
CellSpurs
(If you enable CellSre it won't boot)

Log attached, won't get past a white screen after the last screenshot in the above post. It spits out cellSync errors in a loop.

Is cellPngDec required? I have redone it's HLE implementation, so I would be interested, if it works with the new implementation, if it didn't before.
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#5
(02-07-2016, 07:00 AM)tambre Wrote:
(02-07-2016, 12:06 AM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

CellFiber
CellPngDec
CellSail
CellSpurs
(If you enable CellSre it won't boot)

Log attached, won't get past a white screen after the last screenshot in the above post. It spits out cellSync errors in a loop.

Is cellPngDec required? I have redone it's HLE implementation, so I would be interested, if it works with the new implementation, if it didn't before.

rpcs3-v0.0.0.6-454-gf66468f

LLE:
cellFiber
cellSpursJq

Produces same output as above.
It was outputting
Code:
·! {PPU Thread[0x9f3] (snd_stream_service_thread)[0x00653e6c]} sys_tty: sys_tty_write(ch=0, buf=*0x20026df0, len=31, pwritelen=*0xd01d7340)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} cellFs: cellFsOpen(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: sys_fs_open(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: *** path = ''
·E {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: [b]sys_fs_open('') failed: path is invalid[/b]
this in a loop (had to force shutdown rpcs3.exe process), the log was 400MB so I couldn't upload the log (it would be full of junk even if zipped), but I think it's pretty similar to the above one.
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#6
(02-07-2016, 12:24 PM)Annie Wrote:
(02-07-2016, 07:00 AM)tambre Wrote:
(02-07-2016, 12:06 AM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

CellFiber
CellPngDec
CellSail
CellSpurs
(If you enable CellSre it won't boot)

Log attached, won't get past a white screen after the last screenshot in the above post. It spits out cellSync errors in a loop.

Is cellPngDec required? I have redone it's HLE implementation, so I would be interested, if it works with the new implementation, if it didn't before.

rpcs3-v0.0.0.6-454-gf66468f

LLE:
cellFiber
cellSpursJq

Produces same output as above.
It was outputting
Code:
·! {PPU Thread[0x9f3] (snd_stream_service_thread)[0x00653e6c]} sys_tty: sys_tty_write(ch=0, buf=*0x20026df0, len=31, pwritelen=*0xd01d7340)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} cellFs: cellFsOpen(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: sys_fs_open(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: *** path = ''
·E {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: [b]sys_fs_open('') failed: path is invalid[/b]
this in a loop (had to force shutdown rpcs3.exe process), the log was 400MB so I couldn't upload the log (it would be full of junk even if zipped), but I think it's pretty similar to the above one.

I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?
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#7
(02-07-2016, 02:12 PM)tambre Wrote:
(02-07-2016, 12:24 PM)Annie Wrote:
(02-07-2016, 07:00 AM)tambre Wrote:
(02-07-2016, 12:06 AM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

CellFiber
CellPngDec
CellSail
CellSpurs
(If you enable CellSre it won't boot)

Log attached, won't get past a white screen after the last screenshot in the above post. It spits out cellSync errors in a loop.

Is cellPngDec required? I have redone it's HLE implementation, so I would be interested, if it works with the new implementation, if it didn't before.

rpcs3-v0.0.0.6-454-gf66468f

LLE:
cellFiber
cellSpursJq

Produces same output as above.
It was outputting
Code:
·! {PPU Thread[0x9f3] (snd_stream_service_thread)[0x00653e6c]} sys_tty: sys_tty_write(ch=0, buf=*0x20026df0, len=31, pwritelen=*0xd01d7340)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} cellFs: cellFsOpen(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: sys_fs_open(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: *** path = ''
·E {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: [b]sys_fs_open('') failed: path is invalid[/b]
this in a loop (had to force shutdown rpcs3.exe process), the log was 400MB so I couldn't upload the log (it would be full of junk even if zipped), but I think it's pretty similar to the above one.

I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?

Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?
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#8
(02-07-2016, 02:34 PM)Annie Wrote:
(02-07-2016, 02:12 PM)tambre Wrote:
(02-07-2016, 12:24 PM)Annie Wrote:
(02-07-2016, 07:00 AM)tambre Wrote: Is cellPngDec required? I have redone it's HLE implementation, so I would be interested, if it works with the new implementation, if it didn't before.

rpcs3-v0.0.0.6-454-gf66468f

LLE:
cellFiber
cellSpursJq

Produces same output as above.
It was outputting
Code:
·! {PPU Thread[0x9f3] (snd_stream_service_thread)[0x00653e6c]} sys_tty: sys_tty_write(ch=0, buf=*0x20026df0, len=31, pwritelen=*0xd01d7340)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} cellFs: cellFsOpen(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: sys_fs_open(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: *** path = ''
·E {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: [b]sys_fs_open('') failed: path is invalid[/b]
this in a loop (had to force shutdown rpcs3.exe process), the log was 400MB so I couldn't upload the log (it would be full of junk even if zipped), but I think it's pretty similar to the above one.

I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?

Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.
Reply
#9
(02-07-2016, 03:46 PM)tambre Wrote:
(02-07-2016, 02:34 PM)Annie Wrote:
(02-07-2016, 02:12 PM)tambre Wrote:
(02-07-2016, 12:24 PM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f

LLE:
cellFiber
cellSpursJq

Produces same output as above.
It was outputting
Code:
·! {PPU Thread[0x9f3] (snd_stream_service_thread)[0x00653e6c]} sys_tty: sys_tty_write(ch=0, buf=*0x20026df0, len=31, pwritelen=*0xd01d7340)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} cellFs: cellFsOpen(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: sys_fs_open(path=*0x21cb7820, flags=0, fd=*0xd01d7ce0, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: *** path = ''
·E {PPU Thread[0x9f3] (snd_stream_service_thread)[0x007a6cc0]} sys_fs: [b]sys_fs_open('') failed: path is invalid[/b]
this in a loop (had to force shutdown rpcs3.exe process), the log was 400MB so I couldn't upload the log (it would be full of junk even if zipped), but I think it's pretty similar to the above one.

I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?

Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB
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#10
(02-07-2016, 04:08 PM)Annie Wrote:
(02-07-2016, 03:46 PM)tambre Wrote:
(02-07-2016, 02:34 PM)Annie Wrote:
(02-07-2016, 02:12 PM)tambre Wrote: I see it's outputting some debug output to TTY. Could you check re-try the game and see if there's anything interesting in the TTY output?

Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?

It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.

http://www.youtube.com/watch?v=v0pBs51Pjdg

Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB

Try enabling cellSpurs(Sre) LLE!
cellSpursJq is more of an helper module to simplify the use of cellSpurs, AFAIK, so enabling it alone won't probably help much
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