Terraria [BLES01938]
Started by SerJons




62 posts in this topic
Ru4slan
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10-19-2014, 10:34 AM -
#41
I got ingame(tutorial), but i not have a screenshot.Very many graphical bugs.On NPUB-30943
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
10-19-2014, 11:18 AM -
#42
(10-19-2014, 10:34 AM)Ru4slan Wrote: I got ingame(tutorial), but i not have a screenshot.Very many graphical bugs.On NPUB-30943

I also have PUB-30943 (Trial), but in both versions I get the error in the picture below moving around anywhere in the main menu. Did you do something special?


Ru4slan
Unregistered


 
10-19-2014, 06:41 PM -
#43
(10-19-2014, 11:18 AM)ssshadow Wrote:
(10-19-2014, 10:34 AM)Ru4slan Wrote: I got ingame(tutorial), but i not have a screenshot.Very many graphical bugs.On NPUB-30943

I also have PUB-30943 (Trial), but in both versions I get the error in the picture below moving around anywhere in the main menu. Did you do something special?

No.I tested on old build.In 95 % game try access to net(cellNetCtl) on press any menu category.
Ru4slan
Unregistered


 
12-16-2014, 05:29 PM -
#44
[NPUB-30943]
First ingame, but i press D and game infinite loading cellNetCtlGetState(network system)and stop game.

BlackDaemon
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844 posts 374 threads Joined: Aug 2017
12-17-2014, 01:55 AM -
#45
Recorded small video. Tongue

http://www.youtube.com/watch?v=SFtQyolHAbk

A bit tricky to run, but i figured it out. Big Grin When you reach first screen (press start button), you need to press start, wait a bit, when second screen appears, then press S (down button), press L (circle button), and when it proceeds to main menu press start.
DaHandy
Unregistered


 
12-17-2014, 04:30 PM -
#46
(12-17-2014, 01:55 AM)BlackDaemon Wrote: Recorded small video. Tongue

video

A bit tricky to run, but i figured it out. Big Grin When you reach first screen (press start button), you need to press start, wait a bit, when second screen appears, then press S (down button), press L (circle button), and when it proceeds to main menu press start.

Nice!

Are those glitched textures because of an unsupported texture compression method? I've been also wondering what compression methods does the PS3 actually support.
tambre
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12-17-2014, 07:13 PM -
#47
(12-17-2014, 04:30 PM)DaHandy Wrote:
(12-17-2014, 01:55 AM)BlackDaemon Wrote: Recorded small video. Tongue

video

A bit tricky to run, but i figured it out. Big Grin When you reach first screen (press start button), you need to press start, wait a bit, when second screen appears, then press S (down button), press L (circle button), and when it proceeds to main menu press start.

Nice!

Are those glitched textures because of an unsupported texture compression method? I've been also wondering what compression methods does the PS3 actually support.

Most likely due to textures not being loaded properly into the memory, thus game doesn't really load them properly. I'd guess it could also be caused by something accidentally overlapping the texture's memory space. (for example: texture is loaded into memory @ address 4-5, but another texture is loaded accidentally into 5-7, thus overlap) Feel free to correct me Smile
jacky400
Unregistered


 
12-31-2014, 12:53 AM -
#48
The flashing background issue in-game should be fixed now in latest build.
Ekaseo
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01-03-2015, 09:18 PM -
#49
the game no longer works, it display a access violation error.
mecripper
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07-21-2015, 07:09 AM -
#50
Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
after press "Start" button in menù screen
Error:
Quote:E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x004ccc68]} cellSysutil: cellSaveDataUserAutoLoad(version=1, userId=1, dirName=*0x502078, errDialog=0, setBuf=*0xd01abb00, funcStat=*0x597eb8, funcFile=*0x597900, container=0xffffffff, userdata=*0x0)
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x001ce484]} Exception: Access violation reading location 0x14
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)


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