God of War: Ascension [BCUS98232]
Started by wffl




25 posts in this topic
ldczzyy
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33 posts 0 threads Joined: Jul 2020
Video  09-01-2020, 08:45 AM -
#15
Update to my previous post, got the hint from a recent youtube video, to make resolution scaling works, I need to update the game to version 1.04 then apply the patch at https://wiki.rpcs3.net/index.php?title=H..._Ascension , along with previously mentioned disable SPU MLAA

I still have "Accurate RSX Reservation Access" enabled on debug tab: https://wiki.rpcs3.net/index.php?title=H..._Questions , not sure if I still need it. Will test later and update/reply here.

0.0.11-10911, Vulkan, frame limit 60, anti-aliasing disabled, anisotropic filtering 16x, Write Color Buffer on, Multithread RSX on, Vsync on, 300% scaling(4k)
The game now looks gorgeous at 4K, while frame rate fluctuate from 16 to 60 FPS depending on the size of the scene and whether shader is being compiled, it is quite playable for the most part, stayed between high 20 to mid 40 for majority of the time, occasionally drop below 20 on large scene, audio is still quite stuttery at movie cut scenes(which is now blurry compared to 4K in game rendering anyways), but I can live with that while enjoying beautiful detailed 4K.

This is on my rather high end PC, i9-10900K stock, 1080Ti, 32G Ram, Samsung 970 Evo Plus SSD, Windows 10 Home. Compared to my previous post, CPU usage now increased to 50~63%, while GPU usage is above 40%, definitely huge improvement. But it's still largely bottlenecked at CPU that I can see a few cores maxing out while many others stayed quite idle.

I'd say this is quite close to playable on high end PCs, while gaming experience isn't yet superior than native PS3, and it did froze and crashed twice for me, it is definitely a worthy alternative to enjoy this game in 4K, and I'm considering actually play through it again even though it's still not perfect.

[Update]: Turns out with the 2 patches enabled, I don't need "Accurate RSX Reservation Access" anymore, disabling it increases performance quite a bit, and previous stuttery in cut scenes are now solved, this game now runs mostly above 30fps with only occasional drop to low 20s, it is now quite smooth and playable, comparable to native PS3 experience, very happy about it.
See gameplay video at 

Part 1 showing the configs, and YouTube/Geforce Experience screwed up the streaming that it didn't show gameplay.


Part 2 replaying the first stage
This post was last modified: 09-03-2020, 03:44 AM by ldczzyy. Edit Reason: Updated test results


Messages In This Thread
RE: God of War: Ascension [BCUS98232] - by wffl - 06-12-2017, 11:06 AM
RE: God of War: Ascension [BCUS98232] - by Tayyar - 08-25-2018, 06:47 PM
RE: God of War: Ascension [BCUS98232] - by Tayyar - 09-02-2018, 01:01 PM
RE: God of War: Ascension [BCUS98232] - by ldczzyy - 09-01-2020, 08:45 AM
RE: God of War: Ascension [BCUS98232] - by enos - 02-06-2021, 04:02 AM
RE: God of War: Ascension [BCUS98232] - by Mock - 08-31-2022, 05:15 PM

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