God of War: Ascension [BCUS98232] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: God of War: Ascension [BCUS98232] (/showthread.php?tid=188996) |
RE: God of War: Ascension [BCUS98232] - wffl - 06-12-2017 RPCS3 v0.0.2-5288-d853fb99 Alpha Black screen. RE: God of War: Ascension [BCUS98232] - stride630 - 01-01-2018 Intro rpcs3-v0.0.4-2018-01-01-198e9dce_win64 OpenGL PPU:LLVM SPU:ASMJIT liblv2.sprx only enable SPU loop detection Write Color Buffers RE: God of War: Ascension [BCUS98232] - Killsas - 04-26-2018 (01-01-2018, 02:13 PM)stride630 Wrote: Intro Did you try this game again? I got the same screen error RE: God of War: Ascension [BCUS98232] - Deminating - 06-03-2018 RPCS3 v0.0.5-6884-dcd7f442f Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Just like the demo, goes ingame consistently for me. Most likely needs CPU blit with WCB/SRM. Tons of graphical issues, low fps, etc. RE: God of War: Ascension [BCUS98232] - Tayyar - 08-25-2018 Hey guys, I'm on black screen, fps goes haywire and as soon as the "compiling shaders" message appears, the game freezes at black screen, could you guys help? Latest version as of today CPU blit emulation is on, strict rendering, SPU at safe/mega/giga doesn't matter. Auto/libsomething only (neither of them works), Vulkan. I repeated the same settings on two videos I watched but I don't go ingame. RE: God of War: Ascension [BCUS98232] - Asinine - 08-29-2018 This game is pretty hard to get ingame for some people just requires persistence. Using interpreters will likely increase chances also seems more stable with a cpu that has TSX. But either way it can still go ingame. RE: God of War: Ascension [BCUS98232] - Tayyar - 09-02-2018 (08-29-2018, 02:36 PM)Asinine Wrote: This game is pretty hard to get ingame for some people just requires persistence. Using interpreters will likely increase chances also seems more stable with a cpu that has TSX. Hey thanks for getting back. Today's release (may be a previous one as well) goes up til the Santa Monica logo and hangs afterwards (that's where inengine graphics kick in I believe) with my usual settings. About TSX, my Haswell supports it but I am scared of this recent exploits that I don't want to mess with bios'. RE: God of War: Ascension [BCUS98232] - JOHN30011887 - 10-10-2018 (09-02-2018, 01:01 PM)Tayyar Wrote:(08-29-2018, 02:36 PM)Asinine Wrote: This game is pretty hard to get ingame for some people just requires persistence. Using interpreters will likely increase chances also seems more stable with a cpu that has TSX. Same here with BCUS98232 version and updated, right after that logo the fps drops to 1fps and never loads Using latest release of rpcs3 0.0.5-7431 There are other games that work so i just focus on them, im sure this game will work properly some day, best to have patience RE: God of War: Ascension [BCUS98232] - Asinine - 10-11-2018 Yes, that can happen. keep launching it and you will eventually get ingame, it's just a race condition like I said earlier. RE: God of War: Ascension [BCUS98232] - mastercho - 12-31-2018 Just tried today with v0.0.5-7639 and it's still same. Best hopes to get a fix and get hands on this game |