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Full Version: God of War: Ascension [BCUS98232]
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wffl

RPCS3 v0.0.2-5288-d853fb99 Alpha

Black screen.
Intro


rpcs3-v0.0.4-2018-01-01-198e9dce_win64
OpenGL
PPU:LLVM
SPU:ASMJIT
liblv2.sprx only
enable SPU loop detection
Write Color Buffers

[Image: WmTJV16.png]
(01-01-2018, 02:13 PM)stride630 Wrote: [ -> ]Intro


rpcs3-v0.0.4-2018-01-01-198e9dce_win64
OpenGL
PPU:LLVM
SPU:ASMJIT
liblv2.sprx only
enable SPU loop detection
Write Color Buffers

[Image: WmTJV16.png]

Did you try this game again?

I got the same screen error
RPCS3 v0.0.5-6884-dcd7f442f Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Just like the demo, goes ingame consistently for me. Most likely needs CPU blit with WCB/SRM.
Tons of graphical issues, low fps, etc.
Hey guys,

I'm on black screen, fps goes haywire and as soon as the "compiling shaders" message appears, the game freezes at black screen, could you guys help?

Latest version as of today
CPU blit emulation is on, strict rendering, SPU at safe/mega/giga doesn't matter. Auto/libsomething only (neither of them works), Vulkan.

I repeated the same settings on two videos I watched but I don't go ingame.
This game is pretty hard to get ingame for some people just requires persistence. Using interpreters will likely increase chances also seems more stable with a cpu that has TSX.
But either way it can still go ingame.
(08-29-2018, 02:36 PM)Asinine Wrote: [ -> ]This game is pretty hard to get ingame for some people just requires persistence. Using interpreters will likely increase chances also seems more stable with a cpu that has TSX.
But either way it can still go ingame.

Hey thanks for getting back. 

Today's release (may be a previous one as well) goes up til the Santa Monica logo and hangs afterwards (that's where inengine graphics kick in I believe) with my usual settings. 

About TSX, my Haswell supports it but I am scared of this recent exploits that I don't want to mess with bios'.
(09-02-2018, 01:01 PM)Tayyar Wrote: [ -> ]
(08-29-2018, 02:36 PM)Asinine Wrote: [ -> ]This game is pretty hard to get ingame for some people just requires persistence. Using interpreters will likely increase chances also seems more stable with a cpu that has TSX.
But either way it can still go ingame.

Hey thanks for getting back. 

Today's release (may be a previous one as well) goes up til the Santa Monica logo and hangs afterwards (that's where inengine graphics kick in I believe) with my usual settings. 

About TSX, my Haswell supports it but I am scared of this recent exploits that I don't want to mess with bios'.

Same here with BCUS98232 version and updated, right after that logo the fps drops to 1fps and never loads
Using latest release of rpcs3  0.0.5-7431

There are other games that work so i just focus on them, im sure this game will work properly some day, best to have patience
Yes, that can happen. keep launching it and you will eventually get ingame, it's just a race condition like I said earlier.
Just tried today with v0.0.5-7639 and it's still same. Best hopes to get a fix and get hands on this game  Angel
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