Wrecked: Revenge Revisited [NPEB00542]
Started by BlackDaemon




9 posts in this topic
Veritas0923
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26 posts 3 threads Joined: Jan 2019
04-02-2019, 08:40 PM -
#4
RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
AMD Athlon™ X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx

[Image: d15695ccaf59406ad56d6bd7c8bfb147.jpg]

[Image: a6909405fd64c01abeebb71b79937207.jpg]

'Strict Rendering Mode' fixes the issue seen here

[Image: 0f1b0b427149f44eeb877f239d9ed0d7.jpg]

With 'Strict Rendering Mode'

[Image: 07021620ef293a921470b6b6c9acde8e.jpg]

RSX FIFO desync very often. Got in game once. May go in game when more shaders are compiled.

OpenGL & Vulkan logs included.



Goes 'ingame' a lot more often with PPU: Fast

[Image: a8992199b288b0e1977fb72816575c24.jpg]

Was even able to complete first challenge. Timer seems a bit fast thou.

[Image: 44384159a6728a9058b86f73930c2868.jpg]
This post was last modified: 04-02-2019, 09:00 PM by Veritas0923.


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Messages In This Thread
RE: Wrecked: Revenge Revisited [NPEB00542] - by Veritas0923 - 04-02-2019, 08:40 PM
RE: Wrecked: Revenge Revisited [NPEB00542] - by tambre - 01-11-2016, 05:25 PM

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