Wrecked: Revenge Revisited [NPEB00542] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Wrecked: Revenge Revisited [NPEB00542] (/showthread.php?tid=173979) |
RE: Wrecked: Revenge Revisited [NPEB00542] - BlackDaemon - 01-11-2016 Tested on recent master build. Goes ingame with broken graphics, works very unstable. Requires libSre LLE'd. http://www.youtube.com/watch?v=tLkQIIALLf0 RE: Wrecked: Revenge Revisited [NPEB00542] - tambre - 01-11-2016 (01-11-2016, 04:46 PM)BlackDaemon Wrote: Tested on recent master build. Goes ingame with broken graphics, works very unstable. Requires libSre LLE'd. Quote:RSX: E {rsx::thread} write_vertex_array_data_to_buffer: frequency is not null (4, index=0) vlj might want to know about that. RE: Wrecked: Revenge Revisited [NPEB00542] - Asinine - 11-01-2017 RPCS3 v0.0.3-3-db5c250 Alpha Intro, you must use OpenGL or you will get a white screen during the loading screen after selecting a race and it will continuously spam errors in the log. With OpenGL you can see the loading screen. But then it fails shortly after with a RSX methods error or a FIFO queue. E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xA00000, put=0xAF24 E {rsx::thread} RSX: Application has failed to recover, discarding FIFO queue After running the game 5 times i almost managed to get ingame... before it froze RE: Wrecked: Revenge Revisited [NPEB00542] - Veritas0923 - 04-02-2019 RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD AMD Athlon X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx 'Strict Rendering Mode' fixes the issue seen here With 'Strict Rendering Mode' RSX FIFO desync very often. Got in game once. May go in game when more shaders are compiled. OpenGL & Vulkan logs included. Goes 'ingame' a lot more often with PPU: Fast Was even able to complete first challenge. Timer seems a bit fast thou. RE: Wrecked: Revenge Revisited [NPEB00542] - Veritas0923 - 04-04-2019 RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD Intel® Core i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX ·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 950' running on driver 397.64.0.0 Was quite playable on the i7 - Was able to complete the first 5 or so Challenges no problem. Full speed. PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) Lower SPU thread priority: true SPU loop detection: true SPU Block Size: Safe Lib Loader: Load liblv2.sprx only Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off Strict Rendering Mode: true Renderer: XAudio2 Downmix to Stereo: true Enable Buffering: true Desired Audio Buffer Duration: 100 RE: Wrecked: Revenge Revisited [NPEB00542] - UaQ - lover - 04-09-2019 thanks a lot for the report Veritas0923 RE: Wrecked: Revenge Revisited [NPEB00542] - zeuzsvb - 12-30-2019 Can anyone confirm that the game is still playable? As soon as i start a race i get the RSX: FIFO error: possible desync event error, triede the settings above from Veritas0923. RE: Wrecked: Revenge Revisited [NPEB00542] - jokklas - 01-06-2021 (12-30-2019, 02:29 PM)zeuzsvb Wrote: Can anyone confirm that the game is still playable? Same problem for me. Tried both with a current version and with the same as Veritas0923. Maybe it comes down to CPU/GPU? My CPU/GPU: i5 3570 / Geforce GTX 970 RE: Wrecked: Revenge Revisited [NPEB00542] - digitaldude - 01-10-2021 Try to set driver wake up delay to 200-400 in advanced settings. RE: Wrecked: Revenge Revisited [NPEB00542] - Mock - 11-06-2021 RPCS3 Version: 0.0.19-12985-f7eacf70 Alpha The game freezes randomly ingame. everything look fine and sound is great, but could not get past challenge 2. in older versions it was also freezing but remember it as better |