RPCS3 Forums

Full Version: Wrecked: Revenge Revisited [NPEB00542]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Tested on recent master build. Goes ingame with broken graphics, works very unstable. Requires libSre LLE'd.

http://www.youtube.com/watch?v=tLkQIIALLf0

tambre

(01-11-2016, 04:46 PM)BlackDaemon Wrote: [ -> ]Tested on recent master build. Goes ingame with broken graphics, works very unstable. Requires libSre LLE'd.

http://www.youtube.com/watch?v=tLkQIIALLf0

Quote:RSX: E {rsx::thread} write_vertex_array_data_to_buffer: frequency is not null (4, index=0)

vlj might want to know about that. Smile
RPCS3 v0.0.3-3-db5c250 Alpha
Intro, you must use OpenGL or you will get a white screen during the loading screen after selecting a race and it will continuously spam errors in the log. 
[Image: a2233f39aa.jpg]
With OpenGL you can see the loading screen.
[Image: d99a24de0e.jpg]
But then it fails shortly after with a RSX methods error or a FIFO queue.
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xA00000, put=0xAF24
E {rsx::thread} RSX: Application has failed to recover, discarding FIFO queue

After running the game 5 times i almost managed to get ingame... before it froze
[Image: 07c8751f49.jpg]
RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
AMD Athlon™ X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx

[Image: d15695ccaf59406ad56d6bd7c8bfb147.jpg]

[Image: a6909405fd64c01abeebb71b79937207.jpg]

'Strict Rendering Mode' fixes the issue seen here

[Image: 0f1b0b427149f44eeb877f239d9ed0d7.jpg]

With 'Strict Rendering Mode'

[Image: 07021620ef293a921470b6b6c9acde8e.jpg]

RSX FIFO desync very often. Got in game once. May go in game when more shaders are compiled.

OpenGL & Vulkan logs included.



Goes 'ingame' a lot more often with PPU: Fast

[Image: a8992199b288b0e1977fb72816575c24.jpg]

Was even able to complete first challenge. Timer seems a bit fast thou.

[Image: 44384159a6728a9058b86f73930c2868.jpg]
RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 950' running on driver 397.64.0.0

Was quite playable on the i7 - Was able to complete the first 5 or so Challenges no problem. Full speed.

  PPU Decoder: Recompiler (LLVM)
  SPU Decoder: Recompiler (ASMJIT)
  Lower SPU thread priority: true
  SPU loop detection: true
  SPU Block Size: Safe
  Lib Loader: Load liblv2.sprx only

  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Off
  Strict Rendering Mode: true

  Renderer: XAudio2
  Downmix to Stereo: true
  Enable Buffering: true
  Desired Audio Buffer Duration: 100

[attachment=13324]

[attachment=13325]

[attachment=13326]

[attachment=13327]
thanks a lot for the report Veritas0923
Can anyone confirm that the game is still playable?

As soon as i start a race i get the RSX: FIFO error: possible desync event error, triede the settings above from Veritas0923.
(12-30-2019, 02:29 PM)zeuzsvb Wrote: [ -> ]Can anyone confirm that the game is still playable?

As soon as i start a race i get the RSX: FIFO error: possible desync event error, triede the settings above from Veritas0923.

Same problem for me. Tried both with a current version and with the same as Veritas0923. Maybe it comes down to CPU/GPU?

My CPU/GPU: i5 3570 / Geforce GTX 970
Try to set driver wake up delay to 200-400 in advanced settings.
RPCS3 Version: 0.0.19-12985-f7eacf70 Alpha

The game freezes randomly ingame. everything look fine and sound is great, but could not get past challenge 2.

in older versions it was also freezing but remember it as better